- 1. Introduction
❱
- 1.1. What is AoA?
- 1.2. License
- 1.3. Community
- 1.4. How to Use This Book
- 1.5. Online Tools
- 2. Core Concepts
❱
- 2.1. Roles
- 2.2. Modularity
- 2.3. Material
- 3. Game Flow
❱
- 3.1. Session
- 3.2. Skill Checks
- 3.3. Skill Challenges
- 3.4. Combat
- 4. Character Creation
❱
- 4.1. Traits
- 4.2. Skills
- 4.3. Specialisations
- 4.4. Category
- 4.5. Type
- 4.6. Kin
- 4.7. Size
- 4.8. Culture
- 4.9. Background
- 4.10. Features
- 4.11. Health Points
- 4.12. Block and Dodge Class
- 4.13. Carrying Capacity
- 5. Game Rules
❱
- 5.1. Standard Actions
- 5.2. Conditions
- 5.3. System Stress
- 6. For GMs
❱
- 6.1. Genre Guidance
- 6.2. Balance
- 6.3. Genre Transitions
- 7. For Creators
❱
- 7.1. Design Philosophy
- 7.2. Creation Guidelines
- 7.3. Contributing
- 8. Modules
❱
- 8.1. Alchemy
- 8.2. Apocalypse
- 8.3. Arcane
- 8.4. Atom
- 8.5. Bases
- 8.6. Biomancy
- 8.7. Blades
- 8.8. Chronomancy
- 8.9. Crafting
- 8.10. Cyber
- 8.11. Diesel
- 8.12. Divine
- 8.13. Elektrica
- 8.14. Elemental
- 8.15. Experience
- 8.16. Factions
- 8.17. Gunpowder
- 8.18. Hearts
- 8.19. Hemocraft
- 8.20. Heroes
- 8.21. Humanoids
- 8.22. Learning
- 8.23. Luck
- 8.24. Mecha
- 8.25. Mercantile
- 8.26. Monsters
- 8.27. Nano
- 8.28. Necromancy
- 8.29. Outsiders
- 8.30. Psionics
- 8.31. Riverwalk
- 8.32. Runecraft
- 8.33. Scavenging
- 8.34. Shadows
- 8.35. Space
- 8.36. Spellcasting
- 8.37. Steam
- 8.38. Stone
- 8.39. Synth
- 8.40. Teoxal
- 8.41. War
- 9. Glossary