Medium Humanoid, Human Rhine, Gambler, Redclay Frontiers, Level 6
HP:
50
(2d8
4d10)
DgC/BC:
19/10
Speed:
Normal: 6
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
6
STR
0
VIT
2
CHA
4
INT
0
WIS
-1
Bluff: 4, Bravery: 1, Diplomacy: 2, Dodge: 3, Exertion: 1, Focus: 3, Navigation: 1, Perception: 4, Precision: 3, Research: 1, Sleight: 5, Society: 1, Stamina: 3, Stealth: 6, Toughness: 2
Cards: +2, Guns: +2, Initiative: +2, Operatives Tools: +1, Ranged Attacks: +1, Streetwise: +2
Common
Assassinate. Whenever This creature hits on an unarmed attack, attack with a one handed weapon or attack with a ranged weapon, if it has advantage on the attack, the attack deals additional 2d6 damage.
Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while stealthing. This creature has advantage on all checks to notice and disarm traps and to unlock locking mechanisms.
Marksman. Whenever This creature completely hits with a ranged attack it deals one additional die of damage.
Rhine Diplomacy. This creature adds 1d4 to all Society and Diplomacy checks.
◆: Aim. This creature gains advantage on its next ranged attack during this turn and the attack deals one additional die of damage.
◆: Steady Hand. This creature steadies its hand, granting itself an advantage on its next attack roll or Sleight check.
Level 0 Weapon, Dagger
Coating: 1
Bloodied Edge. If you are bloodied, your Bowie Knife attacks deal 1 additional die of damage.
◆: Cut. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI slashing damage.
◆: Pommel Strike. Melee weapon attack. Sleight(AGI) to hit. AGI bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.
◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.
◆◆◆: Gut Hook. Melee weapon attack. Sleight(AGI) to hit. 2d6 + AGI piercing damage. If the target is bloodied this attack deals additional ⨂d4 slashing damage where ⨂ is your AGI.
Level 0 Weapon, Rifle
Bullet: 1
Deadly from a Distance. Ranged attacks with this weapon that hit from 10m or more deal one additional die of damage. You do not suffer disadvantage on attacks while prone.
◆: Buttstroke. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. 1d6 + STR bludgeoning damage.
◆, Bullet: Reload Bullet. This weapon gains 1 bullet.
◆◆, Bullet: Headshot. Ranged weapon attack. Range: 40 m. Precision(AGI) with disadvantage to hit. 6d6 + AGI piercing damage.
◆◆, Bullet: Shoot. Ranged weapon attack. Range: 40 m. Precision(AGI) to hit. 3d6 + AGI piercing damage.
Level 0 Weapon, Gun
Bullet: 6
Six-Shot Reflex. If This creature has at least one loaded bullet at the end of its turn it can immediately make another shoot attack with your revolver.
◆: Buttstroke. Melee weapon attack. Exertion(STR) to hit. STR bludgeoning damage.
◆, Bullet: Reload Bullet. This weapon gains 1 bullet.
◆, Bullet: Shoot. Ranged weapon attack. Range: 20 m. Precision(AGI) to hit. 1d6 + AGI piercing damage.
◆◆, 3 Bullets: Rapid Shots. Make 3 shoot attacks against the same target.
⮌, Bullet, Whenever This creature is declared target of ranged attack by a creature within range: Quick Draw. Range: 10 m. This creature makes one shoot attack against the attacker. On full hit the attack is made with disadvantage.