Age of Adventure
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Core Rulebook
Modules
Skills
Traits
Specialisations
Creatures
Creature Features
Item Upgrades
Item Modifications
Spells
List of Specialisations
AI
Airships
Arcane Weapons
Arcanists Kit
Artisans Kit
Axes
Barter
Biotech Kit
Block Class
Board Games
Bows
Cards
Carrying
Cars
Carts
Checks Against Fear
Checks Against Frozen
Checks Against Poison
Checks Against Prone
Checks Against Stress
Codex Kit
Crossbows
Culinary Kit
Daggers
Dancing
Divine Weapons
Dodge Class
Drawing
Electronic Instruments
Elemental Weapons
Engineers Kit
Essence Kit
Fabricators Kit
Flanking
Foraging
Guns
Hacking
Halberds
Hammers
Healing
Hearing
Heavy Armours
Hold Breath
Improvised Attacks
Initiative
Jump
Keep Focus
Keyboard Instruments
Light Armours
Lore
Maces
Maintain Focus
Medium Armours
Melee Attacks
Mounts
Movement
Mystics Kit
Navigation
Operatives Kit
Oration
Outfitters Kit
Percussion Instruments
Performance
Picks
Pikes
Psionic Kit
Psionic Weapons
Ranged Attacks
Reach Attacks
Regeneration
Rifles
Rituals
Sanity
Sculpturing
Shielding
Shields
Ships
Siege Weapons
Sight
Singing
Single Handed Attacks
Slings
Smell
Space Ships
Staffs
Streetwise
String Instruments
Structural Kit
Swords
Thrown Attacks
Trackers Kit
Tracking
Two Handed Attacks
Unarmed Attacks
Wind Instruments