Age of Adventure

System stress

Stress Card

Click the card to draw a card.

1 Blinded Become blinded until recovered. If already blinded draw another card.
2 Body Weakens Gain -1 to VIT until recovered. Dies if VIT becomes -5.
3 Cyberruner Fatique Entering cyberspace or hacking attempts deal 1d8 psychic damage until recovered.
4 Deafened Become deafened until recovered. If already deafened draw another card.
5 Divine Disfavour Gain one level of disadvantage on miracle prayer checks and weakness to holy damage.
6 Endless Pain Immediately take 1d8 true damage.
7 Failing Skill Gain -1 to all skills until recovered. Dies if all skills are 0 or less.
8 Foggy Mind Gain one level of disadvantage on all checks to recall information.
9 Fortune Turns Gain -1 to LUC until recovered. Dies if LUC becomes -5.
10 Jitters Gain level of disadvantage on all ranged attacks.
11 Magic Reserves Deplete Max DP is reduced by 4 until recovered. If max DP is already 0 draw another card.
12 Magic Resistance All abilities for spells cost additional ◆ to use.
13 Magic Weakens Suffer -1 to Spellcasting DC and attack rolls until recovered. Dies if DC becomes 0.
14 Mask Slips Gain -1 to CHA until recovered. Dies if CHA becomes -5.
15 Mental Blockage If this stress is caused by use of psionic ability, that ability cannot be used until recovered. Otherwise draw another card.
16 Microsleep Gains one less ◆ on each of its turns until recovered. Becomes incapacitated if there are no more ◆.
17 Mind Overloads Gain -1 to INT until recovered. Dies if INT becomes -5.
18 Mind Pain Immediately take 1d12 psychic damage.
19 Muscles Hurt Gain -1 to STR until recovered. Dies if STR becomes -5.
20 No Consequences No consequences this time.
21 Power Reserves Deplete Max PP is reduced by 2 until recovered. If max PP is already 0 draw another card.
22 Power Weakens Suffer -1 to Psionic DC and attack rolls until recovered. Dies if DC becomes 0.
23 Psionic Resistance All release effects for psionic abilities cost additional ◆ to use.
24 Reflexes Slow Gain -1 to AGI until recovered. Dies if AGI becomes -5.
25 Sickly Tiredness Max HP is reduced by 1d6 until recovered.
26 Slowed Reactions Gain 1 level of disadvantage on initiative until recovered.
27 Sluggish All movement speeds are reduced by 1 m.
28 Spirit Weakens Gain -1 to WIS until recovered. Dies if WIS becomes -5.
29 Stiff Muscless DgC is reduced by 4.
30 Tearing Skin Gain weakness to energy damage until recovered. If already have that, gain weakness to physical damage. If already have that, draw another card.
31 Unable To Focus Gain level of disadvantage on all Focus checks until recovered.
32 Weakened Attacks Gain -1 to all attack rolls until recovered.
33 Wounds Not Healing All healing reduced by 1d12 until recovered