System stress
Stress Card
Click the card to draw a card.
| 1 | Blinded | Become blinded until recovered. If already blinded draw another card. |
| 2 | Body Weakens | Gain -1 to VIT until recovered. Dies if VIT becomes -5. |
| 3 | Cyberruner Fatique | Entering cyberspace or hacking attempts deal 1d8 psychic damage until recovered. |
| 4 | Deafened | Become deafened until recovered. If already deafened draw another card. |
| 5 | Divine Disfavour | Gain one level of disadvantage on miracle prayer checks and weakness to holy damage. |
| 6 | Endless Pain | Immediately take 1d8 true damage. |
| 7 | Failing Skill | Gain -1 to all skills until recovered. Dies if all skills are 0 or less. |
| 8 | Foggy Mind | Gain one level of disadvantage on all checks to recall information. |
| 9 | Fortune Turns | Gain -1 to LUC until recovered. Dies if LUC becomes -5. |
| 10 | Jitters | Gain level of disadvantage on all ranged attacks. |
| 11 | Magic Reserves Deplete | Max DP is reduced by 4 until recovered. If max DP is already 0 draw another card. |
| 12 | Magic Resistance | All abilities for spells cost additional ◆ to use. |
| 13 | Magic Weakens | Suffer -1 to Spellcasting DC and attack rolls until recovered. Dies if DC becomes 0. |
| 14 | Mask Slips | Gain -1 to CHA until recovered. Dies if CHA becomes -5. |
| 15 | Mental Blockage | If this stress is caused by use of psionic ability, that ability cannot be used until recovered. Otherwise draw another card. |
| 16 | Microsleep | Gains one less ◆ on each of its turns until recovered. Becomes incapacitated if there are no more ◆. |
| 17 | Mind Overloads | Gain -1 to INT until recovered. Dies if INT becomes -5. |
| 18 | Mind Pain | Immediately take 1d12 psychic damage. |
| 19 | Muscles Hurt | Gain -1 to STR until recovered. Dies if STR becomes -5. |
| 20 | No Consequences | No consequences this time. |
| 21 | Power Reserves Deplete | Max PP is reduced by 2 until recovered. If max PP is already 0 draw another card. |
| 22 | Power Weakens | Suffer -1 to Psionic DC and attack rolls until recovered. Dies if DC becomes 0. |
| 23 | Psionic Resistance | All release effects for psionic abilities cost additional ◆ to use. |
| 24 | Reflexes Slow | Gain -1 to AGI until recovered. Dies if AGI becomes -5. |
| 25 | Sickly Tiredness | Max HP is reduced by 1d6 until recovered. |
| 26 | Slowed Reactions | Gain 1 level of disadvantage on initiative until recovered. |
| 27 | Sluggish | All movement speeds are reduced by 1 m. |
| 28 | Spirit Weakens | Gain -1 to WIS until recovered. Dies if WIS becomes -5. |
| 29 | Stiff Muscless | DgC is reduced by 4. |
| 30 | Tearing Skin | Gain weakness to energy damage until recovered. If already have that, gain weakness to physical damage. If already have that, draw another card. |
| 31 | Unable To Focus | Gain level of disadvantage on all Focus checks until recovered. |
| 32 | Weakened Attacks | Gain -1 to all attack rolls until recovered. |
| 33 | Wounds Not Healing | All healing reduced by 1d12 until recovered |