Medium Humanoid, Human Lantanna Human, Spelldancer, Sea Gate Metropolitan, Level 8
HP: 97 (3d6, 5d10)
DgC/BC: 27/12
Speed: Normal: 6
Initiative: 10
Carrying capacity: 10
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
7
STR
-1
VIT
4
CHA
1
INT
0
WIS
1
Acrobatics: 4, Allure: 1, Arcana: 5, Artistry: 5, Block: 2, Brewing: 1, Crafting: 1, Diplomacy: 6, Dodge: 3, Exertion: 3, Focus: 1, Insight: 5, Life Force: 2, Medicine: 1, Perception: 3, Resilience: 1, Sleight: 1, Society: 3, Stamina: 1, Toughness: 1
Axes: +2, Daggers: +2, Engineers Kit: +2, Melee Attacks: +1, Performance: +4, Swords: +4
Common, Language Of Choice
Blademaster. Whenever Virgil Runeblade hits the same creature with an Axe, Dagger or Sword twice in same turn it can immediately make an attack using same weapon costing no more than ◆ against a different target. Whenever Virgil Runeblade attacks with Axes, Daggers or a Swords it deals one additional die of damage.
Blink. Whenever Virgil Runeblade uses move action it can expand 1 DP to immediately teleport to a space it can see within 5 m.
Blink Away. Whenever Virgil Runeblade is forced to make a skill check against multitargeted effect or effect with an area it can spend 1 DP to gain two levels of advantage. If it does it can immediately teleports up to 5 m to a place it can see.
Blinkstab. Whenever Virgil Runeblade declares attack with melee attack it can spend 1 DP to immediately teleports to an unoccupied space at the opposing side of the target. If it does it gains flanking bonus.
Spelldancer. Virgil Runeblade gains 12 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power arcane spells of any school. Virgil Runeblade's spellcasting attack modifier equals its Arcana(AGI) and its spellcasting difficulty class equals 8 + its Arcana(AGI). When Virgil Runeblade takes this feature, it selects a number of arcane spells from Abjuration and Translocation schools equal to its Arcana. It has working knowledge of complicated formulas required to cast those spells.
Stubborn. Virgil Runeblade has advantage on all Focus checks.
◆: Disarming Attack. Next melee attack Virgil Runeblade makes during this turn gains the following effect: Target creature must make Toughness(STR) check equal to the damage taken, max 40, or drop one of the items it is holding.
Level 0 Weapon, Sword
Coating: 1
Defensive Stance. If This creature used prepare action and is wielding this weapon, the next attack against it before the beginning of its next turn gains one level of disadvantage.
◆: Feint. Melee weapon attack. Reach: 1 m. This creature gain one level of advantage on it's next attack in the same turn.
◆◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 2d8 + AGI piercing damage.
Level 0 Armour, Light Armour
Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.
10 min: Dress Or Undress. You dress or undress Leather Armour.