Age of Adventure

Attract

Hit dice: 8

Attract 1

Skills increase: Allure: 1 Artistry: 1 Life Force: 1

Specialisations increase: Barter: 1

◆: Attract. Creatures within 3 m must make Focus(CHA) check equal to 8 + This Creature's Allure(CHA) or be charmed by it for one minute. If a creature succeeds on a check, they get immunity to this ability until the end of their long rest. Charmed creatures can use ◆ to try to repeat the saving throw ending charmed condition on success.

Attract 2

Skills increase: Bluff: 1 Diplomacy: 1 Focus: 1

◆: Attract. Creatures within 3 m must make Focus(CHA) check equal to 8 + This Creature's Allure(CHA) or be charmed by it for one hour. If a creature succeeds on a check, they get immunity to this ability for one hour. Charmed creatures can use ◆ to try to repeat the saving throw ending charmed condition on success.

Attract 3

Requirements: Creature level: 6

Skills increase: Allure: 1 Insight: 1 Society: 1

Specialisations increase: Barter: 1

◆: Attract. Creatures within 5 m must make Focus(CHA) check equal to 8 + This Creature's Allure(CHA) or be charmed by it for one hour. If a creature succeeds on a check, they get immunity to this ability until the beginning of next turn. Charmed creatures can use ◆ to try to repeat the saving throw ending charmed condition on success.

Attract 4

Trait increase: CHA: 1

Your Sweetest Dream. This Creature has double advantage on all Allure, Bluff, Diplomacy, and Insight checks against creatures charmed by it. All attacks against those creatures are done with advantage.

◆: Attract. Creatures within 5 m must make Focus(CHA) check equal to 8 + This Creature's Allure(CHA) or be charmed by it for one hour. If a creature succeeds on a check, they get immunity to this ability until the beginning of next turn. Charmed creatures can use ◆ to try to repeat the saving throw ending charmed condition on success.