Age of Adventure

Battle Manoeuvres

Hit dice: 10

Battle Manoeuvres 1

Skills increase: Acrobatics: 1 Exertion: 1 Insight: 1

Specialisations increase: Melee Attacks: 1

◆: Disarming Attack. Next melee attack This Creature makes during this turn gains the following effect: Target creature must make Toughness(STR) check equal to the damage taken, max 40, or drop one of the items it is holding.

Battle Manoeuvres 2

Skills increase: Dodge: 1 Sleight: 1 Toughness: 1

◆: Disarming Attack. Next melee attack This Creature makes during this turn gains the following effect: Target creature must make Toughness(STR) check equal to the damage taken, max 40, or drop one of the items it is holding.

, Whenever a creature within This Creature's reach misses it: Riposte. Make one melee attack against that creature. Cost of this action is number ⮌ equal to the action point cost of the attack.

Battle Manoeuvres 3

Requirements: Creature level: 6

Skills increase: Block: 1 Exertion: 1 Life Force: 1

Specialisations increase: Melee Attacks: 1

◆: Disarming Attack. Next melee attack This Creature makes during this turn gains the following effect: Target creature must make Toughness(STR) check equal to the damage taken, max 40, or drop one of the items it is holding.

◆: Trip Attack. Next melee attack This Creature makes during this turn gains the following effect: Target creature must make Acrobatics(STR) check equal to the damage taken, max 40, or drop prone.

, Whenever a creature within This Creature's reach misses it: Riposte. Make one melee attack against that creature. Cost of this action is number ⮌ equal to the action point cost of the attack.

Battle Manoeuvres 4

Trait increase: STR: 1

Battle Manoeuvre. Whenever This Creature uses disarming attack, riposte or trip attack the next melee attack deals additional die of damage. This effect only applies once per attack.

◆: Disarming Attack. Next melee attack This Creature makes during this turn gains the following effect: Target creature must make Toughness(STR) check equal to the damage taken, max 40, or drop one of the items it is holding.

◆: Trip Attack. Next melee attack This Creature makes during this turn gains the following effect: Target creature must make Acrobatics(STR) check equal to the damage taken, max 40, or drop prone.

, Whenever a creature within This Creature's reach misses it: Riposte. Make one melee attack against that creature. Cost of this action is number ⮌ equal to the action point cost of the attack.