Hit dice: 10
Skills increase: Adventuring: 1 Exertion: 1 Stamina: 1
Bludgeoneer. When This creature attacks with a Mace, Hammer or Staff, 19 counts as a critical hit for it.
Skills increase: Bravery: 1 Engineering: 1 Toughness: 1
Bludgeoneer. When This creature attacks with a Mace, Hammer or Staff, 19 counts as a critical hit for it. Hammer, Mace or Staff attacks This creature makes deal one additional die of damage if This creature is bigger than its target.
Skills increase: Exertion: 1 Life Force: 1 Stamina: 1
Bludgeoneer. When This creature attacks with a Mace, Hammer or Staff, 19 counts as a critical hit for it. Hammer, Mace or Staff attacks This creature makes deal one additional die of damage if This creature is bigger than its target.
Knockdown. Once per turn, when This creature fully hits a creature with a Hammer, Mace or Staff that creature must make Toughness(STR) check equal to damage taken, max 40, or be prone. Creatures bigger than This creature gain 1 level of advantage on this check for each size category they are bigger than it.
Trait increase: STR: 1
Bludgeoneer. When This creature attacks with a Mace, Hammer or Staff, 19 counts as a critical hit for it. Hammer, Mace or Staff attacks This creature makes deal one additional die of damage if This creature is bigger than its target. Whenever This creature attacks with Hammer, Mace or Staff it deals one additional die of damage.
Knockdown. Once per turn, when This creature fully hits a creature with a Hammer, Mace or Staff that creature must make Toughness(STR) check equal to damage taken, max 40, or be prone. Creatures bigger than This creature gain 1 level of advantage on this check for each size category they are bigger than it.