Age of Adventure

Cook

Hit dice: 8

Cook 1

Skills increase: Adventuring: 1 Brewing: 1 Stamina: 1

Specialisations increase: Brewers Tools: 1

Cook. Whenever This creature prepares day's rations as part of short or long rest all creatures eating the food that use any number of hit dice as part of the same rest add This creature's Brewing to the rolls.

Cook 2

Skills increase: Medicine: 1 Nature: 1 Society: 1

Cook. Whenever This creature prepares day's rations as part of short or long rest all creatures eating the food that use any number of hit dice as part of the same rest add This creature's Brewing to the rolls. If This creature is preparing food, creatures only need half of the regular amount to sustain them through the day. If This creature is making a patch up action, it can use 1 ration of food to automatically succeed on the check. If it does the creature regains HP equal to This creature's brewing modifier in addition to the amount rolled.

Cook 3

Requirements: Creature level: 6

Skills increase: Bluff: 1 Brewing: 1 Diplomacy: 1

Specialisations increase: Brewers Tools: 1

Cook. Whenever This creature prepares day's rations as part of short or long rest all creatures eating the food that use any number of hit dice as part of the same rest add This creature's Brewing to the rolls. If This creature is preparing food, creatures only need half of the regular amount to sustain them through the day. If This creature is making a patch up action, it can use 1 ration of food to automatically succeed on the check. If it does the creature regains HP equal to This creature's brewing modifier in addition to the amount rolled. This creature has advantage on all Allure, Diplomacy and Bluff checks against creatures that ate food it prepared in the last 2 hours.

Cook 4

Trait increase: CHA: 1

Cook. Whenever This creature prepares day's rations as part of short or long rest all creatures eating the food that use any number of hit dice as part of the same rest add This creature's Brewing to the rolls. If This creature is preparing food, creatures only need half of the regular amount to sustain them through the day. If This creature is making a patch up action, it can use 1 ration of food to automatically succeed on the check. If it does the creature regains HP equal to This creature's brewing modifier in addition to the amount rolled. This creature has advantage on all Allure, Diplomacy and Bluff checks against creatures that ate food it prepared in the last 2 hours. Whenever a creature eats the daily ration of food This creature prepared, that creatures gains advantage on checks against poison, system stress and fear for 2 hours.