Hit dice: 8
Skills increase: Life Force: 1 Religion: 1 Resilience: 1
Specialisations increase: Checks Against Stress: 1
Devout of Marg. Whenever This Creature takes this feature, chose a type of elemental damage. This Creature has resistance to that type of damage.
Miracle. Once per short rest This Creature can spend 10 minutes in prayer to call upon Marg, the Nature's Wrath. If it does it can immediately cast any divine spell of nature domain that requires 1 DP without using any DP or other resources. If it does not have spellcasting ability from a different feature, it can use Resilience(WIS) as its spell attack modifier and 8 + Resilience(WIS) as its spell difficulty for the purposes of casting this spell
Skills increase: Adventuring: 1 Intimidation: 1 Toughness: 1
Devout of Marg. Whenever This Creature takes this feature, chose a type of elemental damage. This Creature has resistance to that type of damage. Whenever This Creature takes elemental damage from another creature and is not critically wounded the attacker must make Bravery(WIS) check equal to the damage taken by, max 40, or be scared of This Creature until the beginning of its next turn.
Miracle. Once per short rest This Creature can spend 10 minutes in prayer to call upon Marg, the Nature's Wrath. If it does it can immediately cast any divine spell of nature domain that requires 2 DP without using any DP or other resources. If it does not have spellcasting ability from a different feature, it can use Resilience(WIS) as its spell attack modifier and 8 + Resilience(WIS) as its spell difficulty for the purposes of casting this spell
Requirements: Creature level: 6
Skills increase: Life Force: 1 Nature: 1 Resilience: 1
Specialisations increase: Checks Against Stress: 1
Devout of Marg. Whenever This Creature takes this feature, chose a type of elemental damage. This Creature has resistance to that type of damage. Whenever This Creature takes elemental damage from another creature and is not critically wounded the attacker must make Bravery(WIS) check equal to the damage taken by, max 40, or be scared of This Creature until the beginning of its next turn.
Miracle. Once per short rest This Creature can spend 10 minutes in prayer to call upon Marg, the Nature's Wrath. If it does it can immediately cast any divine spell of nature domain that requires 3 DP without using any DP or other resources. If it does not have spellcasting ability from a different feature, it can use Resilience(WIS) as its spell attack modifier and 8 + Resilience(WIS) as its spell difficulty for the purposes of casting this spell
◆◆: Marg's Wrath. All creatures within 5 m of This Creature must make Resilience(VIT) check equal to this creature's spellcasting ability or take 6d8 damage of the type chosen for this feature. On success a creature takes half of the damage. Each creature that took damage must make Bravery(WIS) check equal to half of the damage taken, max 40, or be feared until the end of This Creature's next turn. This Creature can only use this ability once per rest.
Trait increase: WIS: 1
Devout of Marg. Whenever This Creature takes this feature, chose a type of elemental damage. This Creature has resistance to that type of damage. Whenever This Creature takes elemental damage from another creature and is not critically wounded the attacker must make Bravery(WIS) check equal to the damage taken by, max 40, or be scared of This Creature until the beginning of its next turn.
Judgement of Marg. Once every 6 days This Creature can manifest Judgement of Marg instead of its regular Marg's Wrath. If it does, both the range and damage are doubled.
Miracle. Once per short rest This Creature can spend 1 minute in prayer to call upon Marg, the Nature's Wrath. If it does it can immediately cast any divine spell of nature domain that requires 4 DP without using any DP or other resources. If it does not have spellcasting ability from a different feature, it can use Resilience(WIS) as its spell attack modifier and 8 + Resilience(WIS) as its spell difficulty for the purposes of casting this spell
◆◆: Marg's Wrath. All creatures within 5 m of This Creature must make Resilience(VIT) check equal to this creature's spellcasting ability or take 6d8 damage of the type chosen for this feature. On success a creature takes half of the damage. Each creature that took damage must make Bravery(WIS) check equal to half of the damage taken, max 40, or be feared until the end of This Creature's next turn. This Creature can only use this ability once per rest.