Age of Adventure

Horns

Hit dice: 10

Horns 1

Skills increase: Allure: 1 Exertion: 1 Toughness: 1

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d6 + STR piercing damage.

Horns 2

Skills increase: Block: 1 Resilience: 1 Stamina: 1

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d8 + STR piercing damage. Whenever this attack completely hits a target This creature adds another die of damage.

Horns 3

Skills increase: Acrobatics: 1 Exertion: 1 Toughness: 1

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d10 + STR piercing damage. Whenever this attack completely hits a target This creature adds another die of damage. If the target is no more than one size bigger than This creature, it must make Toughness(STR) equal to the damage taken or be moved back from This creature in a straight line by up to 2 m into an unoccupied space and This creature is moved same distance forward. This movement does not provoke reactions.

Horns 4

Trait increase: AGI: 1

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d12 + STR piercing damage. Whenever this attack completely hits a target This creature adds another two dice of damage. If the target is no more than one size bigger than This creature, it must make Toughness(STR) equal to the damage taken or be moved back from This creature in a straight line by up to 2 m into an unoccupied space knocked prone and This creature is moved same distance forward. This movement does not provoke reactions.