Age of Adventure

Legendary

Hit dice: 12

Legendary 1

Requirements: Creature level: 10

Skills increase: Dodge: 1 Focus: 1 Perception: 1

Legendary Reactions. This creature gains additional reaction at the end of each of its turns. Once per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary 2

Requirements: Creature level: 20

Skills increase: Exertion: 1 Life Force: 1 Stamina: 1

Legendary Reactions. This creature gains additional reaction at the end of each of its turns. Once per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with at the initiative count of 20.

Legendary 3

Requirements: Creature level: 30

Skills increase: Arcana: 1 Block: 1 Nature: 1

Legendary Actions. This creature gains additional on each of their turns.

Legendary Reactions. This creature gains additional reaction at the end of each of its turns. Once per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆ at the initiative count of 20.

Legendary 4

Requirements: Creature level: 40

Skills increase: Psionics: 1 Sleight: 1 Toughness: 1

Legendary Actions. This creature gains additional ◆ on each of their turns.

Legendary Reactions. This creature gains two additional reactions at the end of each of its turns. Twice per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆ at the initiative count of 20.

Legendary 5

Requirements: Creature level: 50

Skills increase: Necromancy: 1 Precision: 1 Stealth: 1

Legendary Actions. This creature gains additional ◆ on each of their turns.

Legendary Reactions. This creature gains two additional reactions at the end of each of its turns. Twice per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆◆ at the initiative count of 20.

Legendary 6

Requirements: Creature level: 60

Skills increase: Focus: 1 History: 1 Religion: 1

Legendary Actions. This creature gains additional ◆◆ on each of their turns.

Legendary Reactions. This creature gains two additional reactions at the end of each of its turns. Twice per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆◆ at the initiative count of 20.

Legendary 7

Requirements: Creature level: 70

Skills increase: Allure: 1 Diplomacy: 1 Research: 1

Legendary Actions. This creature gains additional ◆◆ on each of their turns.

Legendary Reactions. This creature gains three additional reactions at the end of each of its turns. Three times per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆◆ at the initiative count of 20.

Legendary 8

Requirements: Creature level: 80

Skills increase: Bluff: 1 Bravery: 1 Medicine: 1

Legendary Actions. This creature gains additional ◆◆ on each of their turns.

Legendary Reactions. This creature gains three additional reactions at the end of each of its turns. Three times per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆◆◆ at the initiative count of 20.

Legendary 9

Requirements: Creature level: 90

Skills increase: Engineering: 1 Insight: 1 Society: 1

Legendary Actions. This creature gains additional ◆◆◆ on each of their turns.

Legendary Reactions. This creature gains three additional reactions at the end of each of its turns. Three times per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆◆◆ at the initiative count of 20.

Legendary 10

Requirements: Creature level: 100

Skills increase: Intimidation: 1 Linguistics: 1 Resilience: 1

Legendary Actions. This creature gains additional ◆◆◆ on each of their turns.

Legendary Reactions. This creature gains four additional reactions at the end of each of its turns. Four times per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆◆◆ at the initiative count of 20.

Legendary 11

Requirements: Creature level: 110

Trait increase: VIT: 1

Legendary Actions. This creature gains additional ◆◆◆◆ on each of their turns.

Legendary Reactions. This creature gains four additional reactions at the end of each of its turns. Four times per long rest, whenever This creature makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. This creature gains legendary turn with ◆◆◆◆ at the initiative count of 20.