Hit dice: 10
Requirements: Creature level: 6, Bludgeoneer: 2
Skills increase: Exertion: 1 Stamina: 1 Toughness: 1
Specialisations increase: Hammers: 1
Mauler. Stand Up actions provoke attack of opportunity with Hammers. Attacks of opportunity with Hammers cost one ⮌ less to use, to the minimum of ⮌.
Skills increase: Bravery: 1 Life Force: 1 Resilience: 1
Mauler. If This Creature's Hammer attack would knock a creature prone and it is already prone or cannot be knocked prone that attack deals 2 additional dice of damage. Stand Up actions provoke attack of opportunity with Hammers. Attacks of opportunity with Hammers cost one ⮌ less to use, to the minimum of ⮌.
Requirements: Creature level: 9
Skills increase: Exertion: 1 History: 1 Stamina: 1
Specialisations increase: Hammers: 1
Mauler. When This Creature it attacking with a hammer, 18 counts as a critical hit for it. For critical hits with hammers its effective strength is doubled. If This Creature's Hammer attack would knock a creature prone and it is already prone or cannot be knocked prone that attack deals 2 additional dice of damage. Stand Up actions provoke attack of opportunity with Hammers. Attacks of opportunity with Hammers cost one ⮌ less to use, to the minimum of ⮌.
Trait increase: STR: 1
Mauler. This Creature's first attack with a hammer on each of its turns costs ◆ less. When This Creature it attacking with a hammer, 18 counts as a critical hit for it. For critical hits with hammers its effective strength is doubled. If This Creature's Hammer attack would knock a creature prone and it is already prone or cannot be knocked prone that attack deals 2 additional dice of damage. Stand Up actions provoke attack of opportunity with Hammers. Attacks of opportunity with Hammers cost one ⮌ less to use, to the minimum of ⮌.