Age of Adventure

Naturebond

Hit dice: 8

Naturebond 1

Skills increase: Adventuring: 1 Medicine: 1 Nature: 1

◆◆◆◆: Prayer to Anima. As long as This creature is not in an artificial plane it can connect to the spirits of nature around it. This creature selects a point in 5 m of it and summons level 1 elemental of a type most present at the point of summoning for 1 hour, until it is destroyed or until it moves more than 100 m from the point of its summoning. The elemental obeys This creature's every command and has knowledge of natural things in 5 km radius.

Naturebond 2

Skills increase: Life Force: 1 Perception: 1 Stamina: 1

◆◆◆◆: Prayer to Anima. As long as This creature is not in an artificial plane it can connect to the spirits of nature around it. This creature selects a point in 5 m of it and summons level 2 elemental of a type most present at the point of summoning for 1 hour, until it is destroyed or until it moves more than 200 m from the point of its summoning. The elemental obeys This creature's every command and has knowledge of natural things in 5 km radius. Summoned elemental has advantage on all help actions, whenever it is helping This creature.

Naturebond 3

Skills increase: Artistry: 1 Husbandry: 1 Nature: 1

Elemental Whisperer. This creature knows all elemental languages as well as primordial and druidic.

◆◆◆◆: Prayer to Anima. As long as This creature is not in an artificial plane it can connect to the spirits of nature around it. This creature selects a point in 5 m of it and summons level 3 elemental of a type most present at the point of summoning for 1 hour, until it is destroyed or until it moves more than 1 km from the point of its summoning. The elemental obeys This creature's every command and has knowledge of natural things in 5 km radius. Summoned elemental has advantage on all help actions, whenever it is helping This creature.

Naturebond 4

Trait increase: WIS: 1

Elemental Whisperer. This creature knows all elemental languages as well as primordial and druidic.

◆◆◆◆: Prayer to Anima. As long as This creature is not in an artificial plane it can connect to the spirits of nature around it. This creature selects a point in 5 m of it and summons level 4 elemental of a type most present at the point of summoning until it is destroyed or until it moves more than 1 km from This creature. The elemental obeys This creature's every command and has knowledge of natural things in 5 km radius. Summoned elemental has advantage on all help actions, whenever it is helping This creature.