Age of Adventure

Primal Regeneration

Hit dice: 8

Primal Regeneration 1

Skills increase: Life Force: 1 Medicine: 1 Perception: 1

Primal Regeneration. Whenever This creature finishes long rest it regains all hit dice instead of just half.

◆◆: Active Regeneration. This creature immediately use one of its hit dice, adding its Life force(VIT) to the roll and healing itself for that amount.

Primal Regeneration 2

Skills increase: Brewing: 1 Nature: 1 Stealth: 1

Primal Regeneration. Whenever This creature finishes long rest it regains all hit dice instead of just half. This creature has advantage on all hit die rolls.

◆◆: Active Regeneration. This creature immediately use up to two of its hit dice, adding its Life force(VIT) to the roll and healing itself for that amount.

Primal Regeneration 3

Skills increase: Adventuring: 1 Life Force: 1 Medicine: 1

Primal Regeneration. Whenever This creature finishes long rest it regains all hit dice instead of just half. This creature has advantage on all hit die rolls. Whenever This creature finishes short rest it regains the number of hit dice up to its Life force modifier.

◆◆: Active Regeneration. This creature immediately use up to three of its hit dice, adding its Life force(VIT) to the roll and healing itself for that amount.

Primal Regeneration 4

Trait increase: VIT: 1

Primal Regeneration. Whenever This creature finishes long rest it regains all hit dice instead of just half. This creature has advantage on all hit die rolls. This creature can finish long rest in 4 hours of sleep.

◆◆: Active Regeneration. This creature immediately use up to four of its hit dice, adding its Life force(VIT) to the roll and healing itself for that amount.