Hit dice: 6
Requirements: STR: 1
Skills increase: Exertion: 1 Life Force: 1 Psionics: 1
Psionic Vanguard. This creature gains 2 PP that it can use to power Psionic Abilities from Psychometabolism discipline. It regains half of PP at the end of every rest. If This creature uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever This creature finishes a rest, it can select a number of Psychometabolism Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next rest. This creature's psionic attack modifier equals its Psionics(STR) check and its psionic difficulty class equals 8 + its Psionics(STR) modifier.
Punchout. At the beginning of This creature's turn it can use 1 PP. If it does all melee STR based attacks This creature makes until the beginning of its next turn deal additional 1d4 force damage and gain 1 m of reach.
Skills increase: Acrobatics: 1 Stamina: 1 Toughness: 1
Muscle Buildup. This creature gains +1 to dodge and block class for each psychomethabolism psionic ability it has active.
Psionic Vanguard. This creature gains 4 PP that it can use to power Psionic Abilities from Psychometabolism discipline. It regains half of PP at the end of every rest. If This creature uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever This creature finishes a rest, it can select a number of Psychometabolism Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next rest. This creature's psionic attack modifier equals its Psionics(STR) check and its psionic difficulty class equals 8 + its Psionics(STR) modifier.
Punchout. At the beginning of This creature's turn it can use 1 PP. If it does all melee STR based attacks This creature makes until the beginning of its next turn deal additional 1d4 force damage and gain 1 m of reach.
Requirements: Creature level: 6
Skills increase: Exertion: 1 Focus: 1 Psionics: 1
Muscle Buildup. This creature gains +1 to dodge and block class for each psychomethabolism psionic ability it has active. Whenever you release psychomethabolism psionic ability you can immediately make move action as a free action.
Psionic Vanguard. This creature gains 6 PP that it can use to power Psionic Abilities from Psychometabolism discipline. It regains half of PP at the end of every rest. If This creature uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever This creature finishes a rest, it can select a number of Psychometabolism Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next rest. This creature's psionic attack modifier equals its Psionics(STR) check and its psionic difficulty class equals 8 + its Psionics(STR) modifier.
Punchout. At the beginning of This creature's turn it can use 1 PP. If it does all melee STR based attacks This creature makes until the beginning of its next turn deal additional 1d4 force damage and gain 1 m of reach.
Trait increase: VIT: 1
Muscle Buildup. This creature gains +1 to dodge and block class for each psychomethabolism psionic ability it has active. Whenever you release psychomethabolism psionic ability you can immediately make move action as a free action.
Psionic Vanguard. This creature gains 8 PP that it can use to power Psionic Abilities from Psychometabolism discipline. It regains half of PP at the end of every rest. If This creature uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever This creature finishes a rest, it can select a number of Psychometabolism Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next rest. This creature's psionic attack modifier equals its Psionics(STR) check and its psionic difficulty class equals 8 + its Psionics(STR) modifier.
Punchout. At the beginning of This creature's turn it can use 1 PP. If it does all melee STR based attacks This creature makes until the beginning of its next turn deal additional 1d4 force damage and gain 1 m of reach.