Age of Adventure

Psionic Vanguard

Hit dice: 6

Psionic Vanguard 1

Skills increase: Exertion: 1 Life Force: 1 Psionics: 1

Metabolic Overcharge. At the beginning of This creature's turn it can use 1 PP to increase all of its movement speeds by 2 m for 1 minute, cumulative.

Psionic Vanguard. This creature gains 2 PP that it can use to power Psionic Abilities from Psychometabolism discipline. It regains half of PP at the end of every rest. If This creature uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever This creature finishes a rest, it can select a number of Psychometabolism Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next long rest. This creature's psionic attack modifier equals its Psionics(VIT) check and its psionic difficulty class equals 8 + its Psionics(VIT) modifier.

Psionic Vanguard 2

Skills increase: Precision: 1 Resilience: 1 Toughness: 1

Metabolic Overcharge. At the beginning of This creature's turn it can use 1 PP to increase all of its movement speeds by 2 m for 1 minute, cumulative. Whenever This creature is forced to make a skill check it can use ⨂ PP to add ⨂d6 to the roll.

Psionic Vanguard. This creature gains 4 PP that it can use to power Psionic Abilities from Psychometabolism discipline. It regains half of PP at the end of every rest. If This creature uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever This creature finishes a rest, it can select a number of Psychometabolism Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next long rest. This creature's psionic attack modifier equals its Psionics(VIT) check and its psionic difficulty class equals 8 + its Psionics(VIT) modifier.

Psionic Vanguard 3

Skills increase: Life Force: 1 Psionics: 1 Sleight: 1

Metabolic Overcharge. At the beginning of This creature's turn it can use 1 PP to increase all of its movement speeds by 2 m for 1 minute, cumulative. Whenever This creature is forced to make a skill check it can use ⨂ PP to add ⨂d6 to the roll. At the beginning of This creature's turn it can use 1 PP. If it does all of its unarmed and weapon attacks deal additional die of damage of the type they already do during this turn.

Psionic Vanguard. This creature gains 6 PP that it can use to power Psionic Abilities from Psychometabolism discipline. It regains half of PP at the end of every rest. If This creature uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever This creature finishes a rest, it can select a number of Psychometabolism Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next long rest. This creature's psionic attack modifier equals its Psionics(VIT) check and its psionic difficulty class equals 8 + its Psionics(VIT) modifier.

Psionic Vanguard 4

Trait increase: VIT: 1

Metabolic Overcharge. At the beginning of This creature's turn it can use 1 PP to increase all of its movement speeds by 2 m for 1 minute, cumulative. Whenever This creature is forced to make a skill check it can use ⨂ PP to add ⨂d6 to the roll. At the beginning of This creature's turn it can use 1 PP. If it does all of its unarmed and weapon attacks deal additional die of damage of the type they already do during this turn. At the beginning of This creature's turn it can use 1 PP to gain additional ◆ on that turn.

Psionic Vanguard. This creature gains 8 PP that it can use to power Psionic Abilities from Psychometabolism discipline. It regains half of PP at the end of every rest. If This creature uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever This creature finishes a rest, it can select a number of Psychometabolism Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next long rest. This creature's psionic attack modifier equals its Psionics(VIT) check and its psionic difficulty class equals 8 + its Psionics(VIT) modifier.