Hit dice: 8
Skills increase: Exertion: 1 Focus: 1 Intimidation: 1
Specialisations increase: Melee Attacks: 1
Unstable. Whenever This Creature takes damage, if it is not raging, it must make a Focus(WIS) check equal to half the damage taken or start raging immediately. It can chose to fail this check.
◆: Rage. This Creature starts to rage. While raging it cannot cast spells or use psionic abilities, unless they use VIT as a base ability. This Creature must use at least one of its actions to attack a creature even if that means attacking its allies. If This Creature cannot do it in any way, even using all its other actions, the rage ends. At the end of each of its turns, while it is raging, This Creature can attempt Focus(WIS) check equal to 15 - the number of turns it is already raging. On success the rage ends. This Creature gains a level of advantage on this check for every ally it dealt damage to during its turn. While This Creature is raging it gains resistance to all physical damage and is immune to fear, mind control, charm and possession effects. If it is already affected, those effects immediately end. This Creature can re-roll any damage dice made with strength based attacks and use second result. It gains +2 to all strength based attacks and -2 to all other attacks. This Creature have advantage on Toughness and Resilience checks. If This Creature is restrained it must try to break free one additional time once per turn as a free action. If This Creature is stunned it must make another check against it as a free action at the beginning of its turn.
Skills increase: Block: 1 Life Force: 1 Stamina: 1
Unstable. Whenever This Creature takes damage, if it is not raging, it must make a Focus(WIS) check equal to half the damage taken or start raging immediately. It can chose to fail this check.
◆: Rage. This Creature starts to rage. While raging it cannot cast spells or use psionic abilities, unless they use VIT as a base ability. This Creature must use at least one of its actions to attack a creature even if that means attacking its allies. If This Creature cannot do it in any way, even using all its other actions, the rage ends. At the end of each of its turns, while it is raging, This Creature can attempt Focus(WIS) check equal to 15 - the number of turns it is already raging. On success the rage ends. This Creature gains a level of advantage on this check for every ally it dealt damage to during its turn. While This Creature is raging it gains resistance to all physical damage and is immune to fear, mind control, charm and possession effects. If it is already affected, those effects immediately end. This Creature can re-roll any damage dice made with strength based attacks and use second result. It gains +2 to all strength based attacks and -2 to all other attacks. This Creature have advantage on Toughness and Resilience checks. If This Creature is restrained it must try to break free one additional time once per turn as a free action. If This Creature is stunned it must make another check against it as a free action at the beginning of its turn. While raging, This Creature is immune to psychic damage. It uses STR in place of INT for all check. While raging all This Creature's STR based melee attacks deal additional die of damage.
Requirements: Creature level: 6
Skills increase: Exertion: 1 Focus: 1 Intimidation: 1
Specialisations increase: Melee Attacks: 1
Roar of Rage. Whenever This Creature starts raging it emits a magnificent roar. Each creature that can see or hear it within 10 m must make Bravery(WIS) check equal to 8 + This Creature's Intimidation(STR) or be afraid of This Creature. Each creature that is afraid of This Creature can repeat saving throw at the end of its turn, ending effect on success. This Creature's allies make their check with advantage. This Creature has advantage on all STR based melee attacks against creatures that are afraid of it.
Unstable. Whenever This Creature takes damage, if it is not raging, it must make a Focus(WIS) check equal to half the damage taken or start raging immediately. It can chose to fail this check.
◆: Rage. This Creature starts to rage. While raging it cannot cast spells or use psionic abilities, unless they use VIT as a base ability. This Creature must use at least one of its actions to attack a creature even if that means attacking its allies. If This Creature cannot do it in any way, even using all its other actions, the rage ends. At the end of each of its turns, while it is raging, This Creature can attempt Focus(WIS) check equal to 15 - the number of turns it is already raging. On success the rage ends. This Creature gains a level of advantage on this check for every ally it dealt damage to during its turn. While This Creature is raging it gains resistance to all physical damage and is immune to fear, mind control, charm and possession effects. If it is already affected, those effects immediately end. This Creature can re-roll any damage dice made with strength based attacks and use second result. It gains +2 to all strength based attacks and -2 to all other attacks. This Creature have advantage on Toughness and Resilience checks. If This Creature is restrained it must try to break free one additional time once per turn as a free action. If This Creature is stunned it must make another check against it as a free action at the beginning of its turn. While raging, This Creature is immune to psychic damage. It uses STR in place of INT for all check. While raging all This Creature's STR based melee attacks deal additional die of damage.
Trait increase: CHA: 1
Roar of Rage. Whenever This Creature starts raging it emits a magnificent roar. Each creature that can see or hear it within 10 m must make Bravery(WIS) check equal to 8 + This Creature's Intimidation(STR) or be afraid of This Creature. Each creature that is afraid of This Creature can repeat saving throw at the end of its turn, ending effect on success. This Creature's allies make their check with advantage. This Creature has advantage on all STR based melee attacks against creatures that are afraid of it.
Unstable. Whenever This Creature takes damage, if it is not raging, it must make a Focus(WIS) check equal to half the damage taken or start raging immediately. It can chose to fail this check.
◆: Rage. This Creature starts to rage. While raging it cannot cast spells or use psionic abilities, unless they use VIT as a base ability. This Creature must use at least one of its actions to attack a creature even if that means attacking its allies. If This Creature cannot do it in any way, even using all its other actions, the rage ends. At the end of each of its turns, while it is raging, This Creature can attempt Focus(WIS) check equal to 15 - the number of turns it is already raging. On success the rage ends. This Creature gains a level of advantage on this check for every ally it dealt damage to during its turn. While This Creature is raging it gains resistance to all physical damage and is immune to fear, mind control, charm and possession effects. If it is already affected, those effects immediately end. This Creature can re-roll any damage dice made with strength based attacks and use second result. It gains +2 to all strength based attacks and -2 to all other attacks. This Creature have advantage on Toughness and Resilience checks. If This Creature is restrained it must try to break free one additional time once per turn as a free action. If This Creature is stunned it must make another check against it as a free action at the beginning of its turn. While raging, This Creature is immune to psychic damage. It uses STR in place of INT for all check. While raging all This Creature's STR based melee attacks deal additional die of damage. While raging, This Creature's STR is increased by 2 and it can make 2 handed attacks using one hand. While you it raging its first strength based melee attacks on each of its turns cost one ◆ less, to the minimum of one ◆.