Hit dice: 10
Skills increase: Exertion: 1 Focus: 1 Stamina: 1
Specialisations increase: Unarmed Attacks: 1
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 1d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed.
Skills increase: Intimidation: 1 Life Force: 1 Toughness: 1
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On critical hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed.
Requirements: Creature level: 6
Skills increase: Exertion: 1 Resilience: 1 Stamina: 1
Specialisations increase: Unarmed Attacks: 1
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 3d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On complete hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed.
Trait increase: STR: 1
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 4d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On complete hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed. This attack is made with advantage against bleeding creatures.