Age of Adventure

Scare

Hit dice: 8

Scare 1

Skills increase: Exertion: 1 Intimidation: 1 Life Force: 1

◆: Scare. Creatures within 3 m must make Bravery(CHA) check equal to 8 + This creature's Intimidation(CHA) or be feared by it for one minute. If a creature succeeds on a check, they get immunity to this ability until the end of their long rest. Feared creatures can use ◆ to try to repeat the saving throw ending fear condition on success.

Scare 2

Skills increase: Bluff: 1 Bravery: 1 Diplomacy: 1

◆: Scare. Creatures within 3 m must make Bravery(CHA) check equal to 8 + This creature's Intimidation(CHA) or be feared by it for one hour. If a creature succeeds on a check, they get immunity to this ability for one hour. Feared creatures can use ◆ to try to repeat the saving throw ending fear condition on success.

Scare 3

Skills increase: Insight: 1 Intimidation: 1 Toughness: 1

◆: Scare. Creatures within 5 m must make Bravery(CHA) check equal to 8 + This creature's Intimidation(CHA) or be feared by it for one hour. If a creature succeeds on a check, they get immunity to this ability until the beginning of next turn. Feared creatures can use ◆ to try to repeat the saving throw ending fear condition on success.

Scare 4

Trait increase: CHA: 1

Your Worst Nightmare. This creature has double advantage on all Intimidation, Bluff, Diplomacy, and Insight checks against creatures feared by it. All attacks against those creatures are done with advantage.

◆: Scare. Creatures within 5 m must make Bravery(CHA) check equal to 8 + This creature's Intimidation(CHA) or be feared by it for one hour. If a creature succeeds on a check, they get immunity to this ability until the beginning of next turn. Feared creatures can use ◆ to try to repeat the saving throw ending fear condition on success.