Hit dice: 10
Skills increase: Intimidation: 1 Sleight: 1 Stealth: 1
Shadow Dice. This creature gains number of shadow dice equal to its Sleight. If it does not already have shadow dice, those dice become d4. It regains any spent Shadow dice at the end of its long rest.
1 Shadow die, ◆◆: Shadow Run. This creature gets enveloped in shadows, immediately moving up to its full movement speed + the number rolled without provoking attacks of opportunity. While in its shadow run it can pass through the creatures but cannot end it movement in an occupied space. Whenever This creature passes through another creature for the first time it can make a melee attack that costs ◆ against that creature as part of its shadow run.
Skills increase: Dodge: 1 Focus: 1 Stamina: 1
Shadow Dice. This creature gains number of shadow dice equal to its Sleight. If it does not already have shadow dice, those dice become d4. It regains any spent Shadow dice at the end of its long rest.
1 Shadow die, ◆◆: Shadow Run. This creature gets enveloped in shadows, immediately moving up to its full movement speed + the number rolled without provoking attacks of opportunity. While in its shadow run it can pass through the creatures but cannot end it movement in an occupied space. Whenever This creature passes through another creature it can make a melee attack that costs ◆ against that creature as part of its shadow run. If This creature attacks the same creature more than once during shadow walk it gains one level of dissadvantage for every time it has already attacked it.
Skills increase: Acrobatics: 1 Perception: 1 Sleight: 1
Shadow Dice. This creature gains number of shadow dice equal to its Sleight. If it does not already have shadow dice, those dice become d4. It regains any spent Shadow dice at the end of its long rest.
1 Shadow die, ◆◆: Shadow Run. This creature gets enveloped in shadows, immediately moving up to its full movement speed + the number rolled without provoking attacks of opportunity. While in its shadow run it can pass through the creatures and non magical objects but cannot end it movement in an occupied space. Whenever This creature passes through another creature it can make a melee attack that costs ◆ against that creature as part of its shadow run. If This creature attacks the same creature more than once during shadow walk it gains one level of dissadvantage for every time it has already attacked it.
Trait increase: AGI: 1
Shadow Dice. This creature gains number of shadow dice equal to its Sleight. If it does not already have shadow dice, those dice become d4. It regains any spent Shadow dice at the end of its long rest.
1 Shadow die, ◆◆: Shadow Run. This creature gets enveloped in shadows, immediately moving up to its full movement speed + the number rolled without provoking attacks of opportunity. While in its shadow run it can pass through the creatures and non magical objects but cannot end it movement in an occupied space. Whenever This creature passes through another creature it can make a melee attack that costs ◆ against that creature as part of its shadow run. If This creature attacks the same creature more than once during shadow walk it gains one level of dissadvantage for every time it has already attacked it. This creature adds curse damage equal to the number rolled on shadow die to each attack it makes during shadow run.