Hit dice: 10
Skills increase: Exertion: 1 Intimidation: 1 Life Force: 1
Specialisations increase: Unarmed Attacks: 1
◆◆: Stomp. Melee unarmed attack, Exertion(STR) to hit, 1d6 + STR bludgeoning damage. If target of attack is smaller than This Creature, it must make Exertion(STR) check equal to the damage taken, max 40, or be knocked prone, take additional die of damage and This Creature moves into its space. While This Creature is in its space, if the creature wants to stand up it must win Exertion(STR) contest against This Creature's Exertion(STR) or the stand up actions fails.
Skills increase: Block: 1 Focus: 1 Stamina: 1
Unstoppable Stomp. Attacks that include movement are not affected by difficult terrain.
◆◆: Stomp. Melee unarmed attack, Exertion(STR) to hit, 2d6 + STR bludgeoning damage. If target of attack is smaller than This Creature, it must make Exertion(STR) check equal to the damage taken, max 40, or be knocked prone, take additional die of damage and This Creature moves into its space. While This Creature is in its space, if the creature wants to stand up it must win Exertion(STR) contest against This Creature's Exertion(STR) or the stand up actions fails.
Requirements: Creature level: 6
Skills increase: Bravery: 1 Exertion: 1 Toughness: 1
Specialisations increase: Unarmed Attacks: 1
Unstoppable Stomp. Attacks that include movement are not affected by difficult terrain.
◆◆◆: Stampede. This Creature moves up to its full movement speed, making stomp attacks against all creatures in its path, once per creature. This movement ends when a stomp attack fails to knock down a creature.
◆◆: Stomp. Melee unarmed attack, Exertion(STR) to hit, 3d6 + STR bludgeoning damage. If target of attack is smaller than This Creature, it must make Exertion(STR) check equal to the damage taken, max 40, or be knocked prone, take additional die of damage and This Creature moves into its space. While This Creature is in its space, if the creature wants to stand up it must win Exertion(STR) contest against This Creature's Exertion(STR) or the stand up actions fails.
Trait increase: STR: 1
Unstoppable Stomp. Attacks that include movement are not affected by difficult terrain. First Stomp or Stampede This Creature uses on its turn costs ◆ less to use.
◆◆◆: Stampede. This Creature moves up to its full movement speed, making stomp attacks against all creatures in its path, once per creature. This movement ends when a stomp attack fails to knock down a creature.
◆◆: Stomp. Melee unarmed attack, Exertion(STR) to hit, 4d6 + STR bludgeoning damage. If target of attack is smaller than This Creature, it must make Exertion(STR) check equal to the damage taken, max 40, or be knocked prone, take additional die of damage and This Creature moves into its space. While This Creature is in its space, if the creature wants to stand up it must win Exertion(STR) contest against This Creature's Exertion(STR) or the stand up actions fails.