Age of Adventure

Tail

Hit dice: 10

Tail 1

Skills increase: Block: 1 Exertion: 1 Resilience: 1

Specialisations increase: Unarmed Attacks: 1

◆◆◆: Tail. Melee unarmed attack, Reach +2 m. All creatures in half circle within range. Exertion(STR) to hit. 1d8 + STR bludgeoning damage.

Tail 2

Skills increase: Acrobatics: 1 Sleight: 1 Stamina: 1

◆◆◆: Tail. Melee unarmed attack, Reach +2 m. All creatures in half circle within range. Exertion(STR) to hit. 2d8 + STR bludgeoning damage. Target creatures must make Toughness(STR) or Acrobatics(AGI) check equal to the damage taken, max 40, or be knocked prone.

Tail 3

Requirements: Creature level: 6

Skills increase: Exertion: 1 Life Force: 1 Perception: 1

Specialisations increase: Unarmed Attacks: 1

◆◆◆: Tail. Melee unarmed attack, Reach +2 m. All creatures in half circle within range. Exertion(STR) to hit. 2d10 + STR bludgeoning damage. Target creatures must make Toughness(STR) or Acrobatics(AGI) check equal to the damage taken, max 40, or be knocked prone.

◆◆◆◆: Tail Swipe. Make two tail attacks with the same area.

Tail 4

Trait increase: STR: 1

◆◆◆: Tail. Melee unarmed attack, Reach +2 m. All creatures in half circle within range. Exertion(STR) to hit. 2d12 + STR bludgeoning damage. Target creatures must make Toughness(STR) or Acrobatics(AGI) check equal to the damage taken, max 40, or be knocked prone. Whenever This Creature uses ◆◆◆◆ or more on non-tail attacks against a single creature it can immediately do its tail attack in an area not including that creature.

◆◆◆◆: Tail Swipe. Make two tail attacks with the same area.