Age of Adventure

Tough

Hit dice: 12

Tough 1

Skills increase: Life Force: 1 Stamina: 1 Toughness: 1

Tough. Once per long rest, when This creature drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.

Tough 2

Skills increase: Block: 1 Dodge: 1 Exertion: 1

Tough. Once per long rest, when This creature drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress. Whenever This creature is forced to make a skill check, it can spend one of its hit dice and add it to the roll.

Tough 3

Skills increase: Focus: 1 Resilience: 1 Toughness: 1

Tough. Once per long rest, when This creature drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress. Whenever This creature is forced to make a skill check, it can spend one of its hit dice and add it to the roll.

◆: Tough it out. If This creature is affected by a condition that has a check it can immediately repeat that check. It can add one of its hit dice to the roll.

Tough 4

Trait increase: VIT: 1

Tough. Once per rest, when This creature drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress. Whenever an attack forces This creature to make check equal to the damage taken it can add its Toughness to the roll.

◆: Tough it out. If This creature is affected by a condition that has a check it can immediately repeat that check. It can add one of its hit dice to the roll.