Hit dice: 10
Skills increase: Precision: 1 Resilience: 1 Stamina: 1
Specialisations increase: Unarmed Attacks: 1
◆◆: Water Jet. Ranged unarmed attack, Range 3 m. Precision(VIT) to hit, 1d6 + VIT bludgeoning damage.
Skills increase: Exertion: 1 Perception: 1 Stealth: 1
◆◆: Water Jet. Ranged unarmed attack, Range 4 m. Precision(VIT) to hit, 1d8 + VIT bludgeoning damage. If the target has flying speed it must make Resilience(STR) check equal to the damage taken or have its flying speed halved until the beginning of This Creature's next turn. This effect does not stack.
Requirements: Creature level: 6
Skills increase: Dodge: 1 Life Force: 1 Precision: 1
Specialisations increase: Unarmed Attacks: 1
◆◆: Water Jet. Ranged unarmed attack, Range 5 m. Precision(VIT) to hit, 1d10 + VIT bludgeoning damage. If the target has flying speed it must make Resilience(STR) check equal to the damage taken or be pushed 2 m directly away from This Creature and have its flying speed halved until the beginning of This Creature's next turn. This effect does not stack. Targets without flying speed must make Toughness(STR) check equal to the damage taken, max 40, or be moved 1 m directly away from This Creature
Trait increase: VIT: 1
◆◆: Water Jet. Ranged unarmed attack, Range 8 m. Precision(VIT) to hit, 1d12 + VIT bludgeoning damage. If the target has flying speed it must make Resilience(STR) check equal to the damage taken or be pushed 2 m directly away from This Creature and have its flying speed halved until the beginning of This Creature's next turn. This effect does not stack. Targets without flying speed must make Toughness(STR) check equal to the damage taken, max 40, or be moved 1 m directly away from This Creature