Age of Adventure

Allosaurus

Huge Beast, Dinosaur Theropod, Jurassic Predator, Jurassic Beast, Level 12

HP:

212

(2d8
10d10)

DgC/BC:

12/24

Speed:

Normal: 10

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

1

STR

6

VIT

4

CHA

-1

INT

-2

WIS

0

Skills

Acrobatics: 2, Adventuring: 2, Block: 7, Bravery: 1, Dodge: 1, Exertion: 12, Intimidation: 7, Life Force: 7, Nature: 1, Perception: 4, Resilience: 3, Sleight: 2, Stamina: 3, Stealth: 3, Toughness: 3

Specialisations

Block Class: +1, Movement: +2, Sight: +2, Unarmed Attacks: +9

Languages

Bestial

Abilities

Apex Beasts. This creature gets +1 to Toughness and Life force for each size category.

Apex Predator. This creature gains +1 to Intimidation and Exertion for each size category.

Charge. Whenever This creature moves in a straight line before attacking, the next melee attack it makes during this turn deals additional ⨂d6 bludgeoning damage where ⨂ is number of meters moved, to the maximum of 2. Once per turn, when This creature deals damage with its charger ability, the targeted creatures no more than one size bigger than it must make Toughness(STR) check equal to the damage taken, max 40, or be knocked prone.

Hard to Hide. This creature has double disadvantage on stealth checks.

Actions

◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 4d4 + AGI slashing damage. If This creature hits a single creature with 2 or more claws attacks in a single turn it deals additional ⨂d6 ravaging damage to that creature at the end of its turn, where ⨂ is the number of hits on that creature using claws attack. Once per turn, whenever This creature fully hits with claws attack it can immediately use claws attack again as a free action. Whenever This creature uses its claws attack as a reaction it can make 2 claws attacks instead.

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d12 + STR slashing damage. This attack deals additional die of damage if target is smaller than This creature. Whenever This creature fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way This creature automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. This creature can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against This creature's Exertion(STR). On success grapple ends.

◆◆, If This creature is grappling creature using bite attack: Devour. Melee unarmed attack, This creature makes Bite attack with advantage afainst grappled creature. Grappled creature must make Resilience(STR) check equal to the damage taken, max 40, or be devoured. Creature that is devoured is restrained, fully obscured from outside and takes 2d8 acid and 2d8 bludgeoning damage at the beginning of each of its turns. Whenever This creature takes damage, if devoured creature is still alive, it must make Toughness(VIT) check with advantage equal to half of the damage taken, max 40. On failure the creature is thrown out, knocked prone in front of This creature and is not devoured anymore.

◆◆◆, If This creature is grappling a creature using bite attack: Chew. Melee unarmed attack, This creature makes 2 bite attacks against the creature it is grappling with its bite attack. It has advantage on both of those attacks