Huge Beast, Dinosaur Theropod, Solitary Stalker, Steppe Beast, Level 12
HP: 186 (2d8, 10d10)
DgC/BC: 13/17
Speed: Normal: 12
Initiative: 8
Carrying capacity: 19
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
1
STR
6
VIT
4
CHA
-1
INT
-2
WIS
0
Acrobatics: 2, Adventuring: 2, Block: 5, Bravery: 1, Dodge: 1, Exertion: 12, Intimidation: 7, Life Force: 5, Nature: 1, Perception: 6, Resilience: 3, Sleight: 2, Stamina: 3, Stealth: 5, Toughness: 3
Hearing: +1, Initiative: +1, Movement: +4, Tracking: +1, Unarmed Attacks: +7
Bestial
Apex Beasts. Allosaurus gets +1 to Toughness and Life force for each size category.
Apex Predator. Allosaurus gains +1 to Intimidation and Exertion for each size category.
Charge. Whenever Allosaurus moves in a straight line before attacking, the next melee attack it makes during this turn deals additional ⨂d6 bludgeoning damage where ⨂ is number of meters moved, to the maximum of 2. Once per turn, when Allosaurus deals damage with its charger ability, the targeted creatures no more than one size bigger than it must make Toughness(STR) check equal to the damage taken, max 40, or be knocked prone.
Hard to Hide. Allosaurus has disadvantage on stealth checks.
◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 4d4 + AGI slashing damage. Once per turn, whenever Allosaurus fully hits with claws attack it can immediately use claws attack again as a free action. Whenever Allosaurus uses its claws attack as a reaction it can make 2 claws attacks instead. If Allosaurus hits a single creature with 2 or more claws attacks in a single turn it deals additional ⨂d6 ravaging damage to that creature at the end of its turn, where ⨂ is the number of hits on that creature using claws attack.
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d12 + STR piercing damage. This attack deals additional die of damage if target is smaller than Allosaurus. Whenever Allosaurus fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way Allosaurus automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. Allosaurus can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against Allosaurus's Exertion(STR). On success grapple ends.
◆◆, If Allosaurus is grappling creature using bite attack: Devour. Melee unarmed attack, Allosaurus makes Bite attack with advantage against grappled creature. Grappled creature must make Resilience(STR) check equal to the damage taken, max 40, or be devoured. Creature that is devoured is restrained, fully obscured from outside and takes 2d8 acid and 2d8 bludgeoning damage at the beginning of each of its turns. Whenever Allosaurus takes damage, if devoured creature is still alive, it must make Toughness(VIT) check with advantage equal to half of the damage taken, max 40. On failure the creature is thrown out, knocked prone in front of Allosaurus and is not devoured anymore.
◆◆◆, If Allosaurus is grappling a creature using bite attack: Chew. Melee unarmed attack, Allosaurus makes 2 bite attacks against the creature it is grappling with its bite attack. It has advantage on both of those attacks