Age of Adventure

Clara "Iron Rose" Valdez

Medium Humanoid, Human Rhine, Farmer, Redclay Frontiers, Level 6

HP: 0 / 0
PoS: 

HP: 77 (3d8, 3d10)

DgC/BC: 25/5

Speed: Normal: 7

Initiative: 11

Carrying capacity: 16

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

6

STR

2

VIT

4

CHA

-1

INT

1

WIS

-1

Skills

Adventuring: 4, Allure: 1, Block: 1, Bluff: 2, Bravery: 2, Crafting: 2, Diplomacy: 3, Dodge: 3, Exertion: 4, Focus: 1, Husbandry: 2, Insight: 2, Life Force: 2, Nature: 1, Perception: 3, Precision: 2, Resilience: 1, Society: 2, Stamina: 4, Stealth: 1, Toughness: 2

Specialisations

Biotech Kit: +2, Fabricators Kit: +1, Initiative: +2, Oration: +1, Ranged Attacks: +2, Rifles: +2, Trackers Kit: +1

Languages

Common

Abilities

Marksman. Clara "Iron Rose" Valdez's ranged attacks ignore partial cover. Once per turn it can reroll to hit roll and use the second result. Whenever Clara "Iron Rose" Valdez completely hits with a ranged attack it deals one additional die of damage.

Rhine Diplomacy. Clara "Iron Rose" Valdez adds 1d4 to all Society and Diplomacy checks.

Runner. Whenever Clara "Iron Rose" Valdez uses its move action it selects one creature it can see within 10 m. That movement does not provoke reactions from that creature.

Warchief. Whenever Clara "Iron Rose" Valdez uses its move action, it selects one creature within 5 m that can hear it. That creature can immediately move up to its movement speed.

Actions

◆: Aim. Clara "Iron Rose" Valdez gains advantage on its next ranged attack during this turn and the attack deals one additional die of damage.

◆: Sprint Burst. Clara "Iron Rose" Valdez's walking movement speed is doubled until the end turn.

Equipment

1x Bowie Knife

Level 0 Weapon, Dagger

Coating: 1

Bloodied Edge. If you are bloodied, your Bowie Knife attacks deal 1 additional die of damage.

◆: Cut. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI slashing damage.

◆: Pommel Strike. Melee weapon attack. Sleight(AGI) to hit. AGI bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.

◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.

◆◆◆: Gut Hook. Melee weapon attack. Sleight(AGI) to hit. 2d6 + AGI piercing damage. If the target is bloodied this attack deals additional ⨂d4 slashing damage where ⨂ is your AGI.

1x Pump Shotgun

Level 0 Weapon, Rifle

Shotgun Shell: 2

Scattergun Spread. All creatures within 3 m take double damage from ranged attacks with this weapon.

◆: Buttstroke. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. 1d6 + STR bludgeoning damage.

◆◆, Shotgun shell: Reload Shotgun Shell. This weapon gains 1 shotgun shell.

◆◆◆, Shotgun shell: Scatter Shot. Two-handed ranged weapon attack. Precision(AGI) to hit all creatures in a 8 m cone, use same roll for all of them. 6d6 + AGI piercing damage.

◆◆◆◆, 2 Shotgun shells: Double Tap. Ranged weapon attack. Precision(AGI) to hit all creatures in a 12 m cone, use same roll for all of them. 12d6 piercing damage.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.