Age of Adventure

Cold Dragon Adult

Huge Dragon, Albarand Dragon Cold Dragon, Solitary Stalker, Albarand Dragon, Level 33

HP: 869 (2d8, 27d10, 4d12)

DgC/BC: 9/22

Speed: Fly: 12, Normal: 8

Initiative: 9

Carrying capacity: 23

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

-2

STR

7

VIT

7

CHA

1

INT

2

WIS

-1

Skills

Acrobatics: 4, Adventuring: 2, Arcana: 1, Block: 7, Bluff: 1, Bravery: 1, Dodge: 3, Exertion: 16, Focus: 5, Intimidation: 9, Life Force: 13, Medicine: 1, Nature: 5, Perception: 9, Psionics: 1, Resilience: 9, Sleight: 7, Stamina: 6, Stealth: 3, Toughness: 9

Specialisations

Block Class: +1, Checks Against Stress: +3, Hearing: +1, Initiative: +2, Movement: +2, Tracking: +1, Unarmed Attacks: +11

Languages

Common, Glacial

Abilities

Brute. Whenever Cold Dragon Adult is forced to make INT, WIS or CHA check it can use its STR instead. Whenever Cold Dragon Adult makes an attack using its STR it deals additional STR bludgeoning damage.

Cold Fear. Whenever a creature starts its turn within 5 m of Cold Dragon Adult it must make Bravery(WIS) check equal to 10 + the number of frozen level it has or be frightened of Cold Dragon Adult until the beginning of its next turn.

Crushing Ice. At the beginning of Cold Dragon Adult's turn, all creatures in 10 m take 1d6 bludgeoning damage for each level of frozen they have.

Hard to Hide. Cold Dragon Adult has disadvantage on stealth checks.

Legendary Actions. Cold Dragon Adult gains additional ◆ on each of their turns.

Legendary Reactions. Cold Dragon Adult gains two additional reactions at the end of each of its turns. Twice per long rest, whenever Cold Dragon Adult makes a skill check or attack, it can give themselves double advantage.

Legendary Turn. Cold Dragon Adult gains legendary turn with ◆ at the initiative count of 20.

Actions

◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 4d4 + AGI slashing damage and 4d8 ice damage. If this is attack full hit, the target must make Resilience(VIT) check equal to the damage taken or gain 1 level of frozen. On full hit creatures in melee range of the target other than Cold Dragon Adult also take half of the ice damage. On a critical hit, the target must make Block(AGI) check equal to the damage taken or take 1 level of system stress. Once per turn, whenever Cold Dragon Adult fully hits with claws attack it can immediately use claws attack again as a free action. Whenever Cold Dragon Adult uses its claws attack as a reaction it can make 2 claws attacks instead. If Cold Dragon Adult hits a single creature with 2 or more claws attacks in a single turn it deals additional ⨂d6 ravaging damage to that creature at the end of its turn, where ⨂ is the number of hits on that creature using claws attack.

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d12 + STR piercing damage. This attack deals additional die of damage if target is smaller than Cold Dragon Adult. Whenever Cold Dragon Adult fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way Cold Dragon Adult automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. Cold Dragon Adult can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against Cold Dragon Adult's Exertion(STR). On success grapple ends.

◆◆, If Cold Dragon Adult is grappling creature using bite attack: Devour. Melee unarmed attack, Cold Dragon Adult makes Bite attack with advantage against grappled creature. Grappled creature must make Resilience(STR) check equal to the damage taken, max 40, or be devoured. Creature that is devoured is restrained, fully obscured from outside and takes 2d8 acid and 2d8 bludgeoning damage at the beginning of each of its turns. Whenever Cold Dragon Adult takes damage, if devoured creature is still alive, it must make Toughness(VIT) check with advantage equal to half of the damage taken, max 40. On failure the creature is thrown out, knocked prone in front of Cold Dragon Adult and is not devoured anymore.

◆◆: Gale Slam. Cold Dragon Adult flaps its majestic wings, causing strong wind. Creatures in 5 m cone must make Toughness(STR) check equal to 10 + Cold Dragon Adult's Acrobatics or take 4d8 STR bludgeoning damage and be knocked prone. On success creatures take half damage and are not knocked prone. Cold Dragon Adult can immediately move 2 m in opposite direction of its cone.

◆◆◆, If Cold Dragon Adult is grappling a creature using bite attack: Chew. Melee unarmed attack, Cold Dragon Adult makes 2 bite attacks against the creature it is grappling with its bite attack. It has advantage on both of those attacks

◆◆◆: Dragon Breath (Cold). Target creature within 10 m must make Resilience(VIT) check equal to 8 + Cold Dragon Adult's Life force(VIT) or take 7d8 + VIT cold damage. On success, the creature still takes half of the damage. On failure the creature gets 3 level of frozen.

◆◆◆: Tail. Melee unarmed attack, Reach +2 m. All creatures in half circle within range. Exertion(STR) to hit. 2d12 + STR bludgeoning damage. Target creatures must make Toughness(STR) or Acrobatics(AGI) check equal to the damage taken, max 40, or be knocked prone. Whenever Cold Dragon Adult uses ◆◆◆◆ or more on non-tail attacks against a single creature it can immediately do its tail attack in an area not including that creature.

◆◆◆◆: Tail Swipe. Make two tail attacks with the same area.

Reactions

, Whenever Cold Dragon Adult is hit by a melee attack: Gale Slam Reposition. Cold Dragon Adult makes a Gale Slam attack against the attacker.