Medium Beast/Elemental, Softclaw Panthera, Ambush Predator, Swamp Beast, Level 12
HP: 136 (12d10)
DgC/BC: 27/5
Speed: Climb: 5, Normal: 7, Swim: 1
Initiative: 10
Carrying capacity: 13
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
7
STR
2
VIT
3
CHA
-2
INT
-3
WIS
1
Acrobatics: 5, Adventuring: 1, Allure: 2, Artistry: 1, Block: 1, Bravery: 1, Diplomacy: 1, Dodge: 3, Exertion: 6, Focus: 1, Insight: 1, Intimidation: 3, Life Force: 2, Medicine: 1, Nature: 1, Perception: 3, Precision: 3, Resilience: 4, Sleight: 7, Society: 1, Stamina: 1, Stealth: 8, Toughness: 3
Hearing: +2, Hold Breath: +2, Jump: +2, Unarmed Attacks: +7
Bestial
Silent Prowler. Corrosive Stalker can move at full speed while stealthing. Whenever Corrosive Stalker attacks surprised creature it deals additional die of damage of the type it is already dealing
Soft Paws. Corrosive Stalker has advantage on stealth checks while moving.
◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 4d4 + AGI slashing damage and 3d6 acid damage. Once per turn, whenever Corrosive Stalker fully hits with claws attack it can immediately use claws attack again as a free action. Whenever Corrosive Stalker uses its claws attack as a reaction it can make 2 claws attacks instead. If Corrosive Stalker hits a single creature with 2 or more claws attacks in a single turn it deals additional ⨂d6 ravaging damage to that creature at the end of its turn, where ⨂ is the number of hits on that creature using claws attack. If this is attack is not full hit and the target is wearing armour or using a shield, the target must make Block(AGI) check equal to the damage taken or its shield or armour of Corrosive Stalker's choice gains 1 level of corroded. On full hit creatures in melee range of the target other than Corrosive Stalker also take half of the acid damage.
◆: Pounce. Corrosive Stalker jumps onto a creature no more than its STR or AGI m away from it, moving next to it. If a creature is no more than 1 size category bigger than Corrosive Stalker, it must make Toughness(STR) equal to your 10 + Corrosive Stalker's Acrobatics(STR) or Acrobatics(AGI) or be knocked prone. Next melee attack Corrosive Stalker makes against the target of pounce on the same turn deals additional die of damage. If a creature is knocked prone by pounce attack Corrosive Stalker ends in its space. While Corrosive Stalker is in its space the creature must use additional ◆ to try and stand up. If it tries it must make Exertion(STR) contest against Corrosive Stalker's Exertion(STR). On success the creature stands up and Corrosive Stalker is moved out of its space in a direction of its choosing, on failure the creature remains knocked prone.
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d8 + STR slashing damage. This attack deals additional die of damage if target is smaller than Corrosive Stalker.