Age of Adventure

Daphne Oakenshield

Medium Humanoid, Green Elf Touched By Lamnia, Lamnia Druid, Jamuraa Forest Enclaves, Level 8

HP: 134 (1d6, 3d8, 4d10)

DgC/BC: 15/13

Speed: Normal: 9

Initiative: 6

Carrying capacity: 10

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

2

STR

-2

VIT

3

CHA

3

INT

1

WIS

5

Skills

Adventuring: 4, Allure: 1, Arcana: 1, Artistry: 1, Block: 3, Brewing: 1, Diplomacy: 1, Dodge: 1, Focus: 3, History: 1, Husbandry: 4, Insight: 1, Life Force: 7, Medicine: 4, Nature: 11, Perception: 4, Research: 1, Resilience: 2, Society: 1, Stamina: 2, Stealth: 4

Learned skills

Resilience: ☆★☆, Block: ★☆☆, Stealth: ★☆☆, Life Force: ★★☆, Nature: ★☆☆, Perception: ☆★☆, Dodge: ★☆☆

Specialisations

Biotech Kit: +2, Elemental Weapons: +1, Foraging: +1, Movement: +2, Trackers Kit: +3

Languages

Arboreal, Common, Elvish, Sylvian

Abilities

Beastshape Cascade. Whenever Daphne Oakenshield is transformed into its beast shape it can use ◆◆ to transform into a beast of lower level without using new beast shape points. It can then spend 1 hour in its new form.

Extended Beastshape. Whenever Daphne Oakenshield is in its beast shape it can spend 1 of its shapechange points to extend the duration for 1 hour.

Healing Beastshape. Whenever Daphne Oakenshield spends any number of beast shape points it also immediately regain ⨂d6 hit points where ⨂ is the number of beast shape points used. This applies before any other effect is applied or damage is transfered. Whenever Daphne Oakenshield transforms into its beast shape it can select equipment that does not get absorbed and instead adapts for use with its new form. Daphne Oakenshield gets full bonus to Block Class, can use weapon attacks as usual and can use its spellcasting and psionic abilities as normal while in its beast shape.

Herbalist. Scavenging for plants does not slow Daphne Oakenshield down. Whenever Daphne Oakenshield would find one or more plants it founds another plant of the same type.

Life of Trees. Whenever Daphne Oakenshield drinks double the amount of water required and receives at least one hour of direct sunlight, it does not need to eat. Daphne Oakenshield has resistance to poison damage and advantage on all skill checks against poison.

Natural Environment. Daphne Oakenshield is in its natural environment, if there is non magical presence of some of the chosen element in 5 m of it. As part of short rest, if Daphne Oakenshield is in its natural environment it can spend one hour in meditation, communing with the spirit of nature. If it does, it selects a spell of the chosen circle. It gains ability to cast that spell, if it can provide DP to cast it. If number of spells Daphne Oakenshield can cast of this circle exceeds its Nature modifier it loses ability to cast a spell of its choice of this circle. Whenever Daphne Oakenshield is casting spell of its chosen circle, if it is in its natural environment it can add +1 to its spell attacks and spell difficulty class.

Shaman. Daphne Oakenshield gains 4 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nautre. Daphne Oakenshield can use at most 1 DP at once to power nature spells of the chosen circle. Daphne Oakenshield's spellcasting attack modifier equals its Nature(WIS) check and its spellcasting difficulty class equals 8 + its Nature(WIS). When Daphne Oakenshield takes this feature, it selects a number of nature spells of the chosen circle equal to its Nature. It has working knowledge of complicated formulas required to cast those spells.

Shapechange. Daphne Oakenshield gains ⨂ shapechange points, where ⨂ is equal to its Nature score. It regains those points at the end of long a rest.

Actions

◆◆: Beastshape. Daphne Oakenshield can use any number of shapechange points to transform into a beast of level equal to the number of shapechange points used. Transforming into level 0 creature is free. The transformation lasts for an hour or until dismisses it as ◆. All the equipment Daphne Oakenshield is carrying is absorbed into your new form. Daphne Oakenshield still gains passive effects from it, but cannot use its actions and reactions and gains no bonuses to Block class. Daphne Oakenshield gain full use of beast's abilities, its physical stats and HP, but it maintains its CHA, INT and WIS as well as knowledge, memories and alliances. Daphne Oakenshield can use this ability in your creature form. Whenever it reverts to its original form or change into another beast its original form takes half of the life missing to your previous form, rounded up, as true damage. Daphne Oakenshield also reverts immediately if its beast form's HP falls to 0.

◆◆◆◆: Green Elf Soul. Daphne Oakenshield connects to a plant it is touching. It immediately feels its emotions and the plant feels Daphne Oakenshield's. Daphne Oakenshield is connected to that plant as long as it is touching it. While Daphne Oakenshield is connected to a plant in this way it gets +⨂ to Artistry, Nature, Perception, Precision and Stealth, where ⨂ is the age of the plant divided by 100 years, minimum of 1 and maximum of 5.

◆◆◆◆: Prayer to Anima. As long as Daphne Oakenshield is not in an artificial plane it can connect to the spirits of nature around it. Daphne Oakenshield selects a point in 5 m of it and summons level 2 elemental of a type most present at the point of summoning for 1 hour, until it is destroyed or until it moves more than 200 m from the point of its summoning. The elemental obeys Daphne Oakenshield's every command and has knowledge of natural things in 5 km radius. Summoned elemental has advantage on all help actions, whenever it is helping Daphne Oakenshield.

Equipment

1x Leather Armour

Level 0 Armour, Light Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Leather Armour.