Lilian "Swan Song" Duval
Medium Humanoid, Human Rhine, Saloon Singer, Redclay Frontiers, Level 6
HP: 48 (4d8, 2d10)
DgC/BC: 26/0
Speed: Normal: 6
Initiative: 10
Carrying capacity: 13
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
6
STR
0
VIT
2
CHA
4
INT
1
WIS
-2
Skills
Adventuring: 1, Allure: 4, Artistry: 4, Bluff: 2, Bravery: 2, Diplomacy: 7, Dodge: 4, Exertion: 2, Focus: 2, Insight: 1, Intimidation: 1, Perception: 2, Precision: 3, Sleight: 1, Society: 3, Stamina: 3, Stealth: 1, Toughness: 2
Specialisations
Initiative: +2, Performance: +3, Pistols: +4, Ranged Attacks: +1, Sight: +1
Languages
Common
Abilities
Bardic Dice. Lilian "Swan Song" Duval has ⨂d6 bard dice where ⨂ is equal to its Artistry. Lilian "Swan Song" Duval regains its used bard dice at the end of its long rest.
Devilsight. Lilian "Swan Song" Duval gains darksight to 5 m and adds 1d4 to all attacks.
Marksman. Whenever Lilian "Swan Song" Duval completely hits with a ranged attack it deals one additional die of damage.
Rhine Diplomacy. Lilian "Swan Song" Duval adds 1d4 to all Society and Diplomacy checks.
Actions
◆: Aim. Lilian "Swan Song" Duval gains advantage on its next ranged attack during this turn and the attack deals one additional die of damage.
◆: Bardic inspiration. Lilian "Swan Song" Duval gives one of its bardic dice to a creature other than itself, that can hear it, within 10 m, or within 10 m of a source of its voice. Once within the next 10 minutes the creature can add bard dice to a skill check or damage roll it makes. Only one bardic die can be added to a single skill check or damage roll, even if the creature has multiple available. Once the bardic die is rolled, or 10 minutes pass, it is lost.
Equipment
2x Revolver
Level 0 Weapon, Gun
Bullet: 6
Six-Shot Reflex. If This creature has at least one loaded bullet at the end of its turn it can immediately make another shoot attack with your revolver.
◆: Buttstroke. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. 1d6 + STR bludgeoning damage.
◆, Bullet: Reload Bullet. This weapon gains 1 bullet.
◆◆, Bullet: Shoot. Ranged weapon attack. Range: 40 m. Precision(AGI) to hit. 3d6 + AGI piercing damage.
◆◆◆, 2 Bullets: Rapid Shots. Make 2 shoot attacks against the same target.
⮌, Bullet, Whenever This creature is declared target of ranged attack by a creature within range: Quick Draw. Range: 10 m. This creature makes one shoot attack against the attacker. On full hit the attack is made with disadvantage.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.