Marshal Harriet "Hawk" Tanner
Medium Humanoid, Human Rhine, Marshal, Redclay Frontiers, Level 6
HP: 51 (1d8, 5d10)
DgC/BC: 26/0
Speed: Normal: 6
Initiative: 17
Carrying capacity: 12
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
6
STR
-2
VIT
2
CHA
0
INT
1
WIS
4
Skills
Acrobatics: 2, Adventuring: 1, Allure: 1, Bluff: 1, Bravery: 3, Diplomacy: 2, Dodge: 4, Exertion: 1, Focus: 2, Insight: 2, Perception: 8, Precision: 6, Research: 1, Society: 2, Stamina: 4, Stealth: 3, Toughness: 2
Specialisations
Initiative: +3, Pistols: +2, Ranged Attacks: +3, Rifles: +4
Languages
Common
Abilities
Alert. Marshal Harriet "Hawk" Tanner cannot be surprised and has advantage on initiative rolls.
Marksman. Whenever Marshal Harriet "Hawk" Tanner completely hits with a ranged attack it deals one additional die of damage.
Rhine Diplomacy. Marshal Harriet "Hawk" Tanner adds 1d4 to all Society and Diplomacy checks.
Actions
◆: Aim. Marshal Harriet "Hawk" Tanner gains advantage on its next ranged attack during this turn and the attack deals one additional die of damage.
◆: Snipe. Marshal Harriet "Hawk" Tanner's next ranged attack during this turn is done with advantage and deals 1 additional damage for every 1 m over 10 m of distance to the target, to the maximum of 20. Marshal Harriet "Hawk" Tanner ignores one level of disadvantage for targets beyond normal range of its attacks.
Equipment
1x Carbine
Level 0 Weapon, Rifle
Bullet: 1
Deadly from a Distance. Ranged attacks with this weapon that hit from 10m or more deal one additional die of damage. You do not suffer disadvantage on attacks while prone.
◆: Buttstroke. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. 1d6 + STR bludgeoning damage.
◆◆, Bullet: Reload Bullet. This weapon gains 1 bullet.
◆◆◆, Bullet: Headshot. Ranged weapon attack. Range: 80 m. Precision(AGI) with disadvantage to hit. 9d6 + AGI piercing damage. Creatures in melee range of the target must make Dodge(AGI) check or take half the damage.
◆◆◆, Bullet: Shoot. Ranged weapon attack. Range: 80 m. Precision(AGI) to hit. 6d6 + AGI piercing damage. Creatures in melee range of the target must make Dodge(AGI) check or take half the damage.
1x Bowie Knife
Level 0 Weapon, Dagger
Coating: 1
Bloodied Edge. If you are bloodied, your Bowie Knife attacks deal 1 additional die of damage.
◆: Cut. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI slashing damage.
◆: Pommel Strike. Melee weapon attack. Sleight(AGI) to hit. AGI bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.
◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.
◆◆◆: Gut Hook. Melee weapon attack. Sleight(AGI) to hit. 2d6 + AGI piercing damage. If the target is bloodied this attack deals additional ⨂d4 slashing damage where ⨂ is your AGI.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.