Medium Humanoid, Dwarf Clay Dwarf, Scout, Redclay Natives, Level 6
HP:
73
(6d10)
DgC/BC:
11/18
Speed:
Normal: 7
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
0
STR
5
VIT
5
CHA
-1
INT
0
WIS
2
Acrobatics: 1, Adventuring: 7, Artistry: 1, Block: 3, Bravery: 1, Brewing: 1, Crafting: 1, Dodge: 1, Exertion: 3, Focus: 2, Husbandry: 1, Medicine: 1, Navigation: 1, Perception: 4, Precision: 2, Sleight: 2, Stamina: 3, Stealth: 3, Toughness: 2
Axes: +3, Daggers: +1, Navigators Tools: +2, Sight: +2, Swords: +1, Tracking: +2
Common
Blademaster. Whenever This creature hits the same creature with an Axe, Dagger or Sword twice in same turn it can immediately make an attack using same weapon costing no more than ◆ against a different target.
Dual-Wielder. This creature is dual-wielding if it is holding 2 one handed weapons. Whenever This creature is dual-wielding and fully hits an attack with one of its weapons, its next attack with the other on the same turn is done with advantage. If it uses ◆◆◆ or more on attacks with one of the weapons in a single turn it can make an attack with the other, costing no more than ◆ as a free action.
Earthwalker’s Endurance. This creature ignores difficult terrain from rocks or sand and makes all checks against system stress with advantage.
Return to stone. For every completed 100 years This creature gets +2 to block and -1 to DgC, slowly turning into stone. Effects that would petrify it age it for a 100 years instead. If that pushes Dwarf past natural life expectancy the dwarf is petrified and counts as dead from old age.
◆: Hunter's Mark. This creature chooses a creature it can see within 15 m, fully focusing on it. For the next hour, until the marked creature dies or until This creature marks a new creature, it gains advantage on any skill check to recall information about the marked creature or to find or track it. This creature has advantage on all attack rolls against marked creature and disadvantage on all attack rolls against any other creature. Whenever This creature deals damage to the marked creature it deals additional 3d4 damage. Whenever marked creature dies, This creature can immediately transfer its hunter's mark to a new creature it can see within 15 m as a free action. Whenever This creature uses move or reposition actions, if it can see the marked creature, it can also move 1 m directly towards marked creature as part of that action.
Level 0 Weapon, Dagger
Coating: 1
Bloodied Edge. If you are bloodied, your Bowie Knife attacks deal 1 additional die of damage.
◆: Cut. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI slashing damage.
◆: Pommel Strike. Melee weapon attack. Sleight(AGI) to hit. AGI bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.
◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.
◆◆◆: Gut Hook. Melee weapon attack. Sleight(AGI) to hit. 2d6 + AGI piercing damage. If the target is bloodied this attack deals additional ⨂d4 slashing damage where ⨂ is your AGI.
Level 0 Weapon, Axe
Coating: 1
Pickup Grip. If you are within melee range of where you threw this weapon and have a free hand, you can pick it up as a free action.
◆: Chop. Melee weapon attack. Exertion(STR) to hit. 1d4 + STR slashing damage.
◆: Offhand Chop. Make one chop attack. Once per turn you can make this attack as a free action if you spend more than ◆◆◆ attacking with a different weapon while holding this one during this turn.
◆◆: Throwing Strike. Thrown weapon attack. Distance: 10 m. Exertion(STR) to hit. 2d6 + STR slashing damage. On complete hit the target gains 1 level of bleeding.
⮌, Whenever a creature uses move or reposition action in your melee range: Hook Slash. Melee weapon attack. Exertion(STR) to hit. 1d4 + STR slashing damage. Creature must make Acrobatics(AGI) check equal to the damage taken or its move or reposition action fails.