Tahu "Ghost Walker" Grey Wolf
Medium Humanoid, Dwarf Clay Dwarf, Scout, Redclay Natives, Level 6
HP: 73 (6d10)
DgC/BC: 11/13
Speed: Normal: 7
Initiative: 5
Carrying capacity: 104
Sanity: 7
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
0
STR
5
VIT
5
CHA
-1
INT
0
WIS
2
Skills
Acrobatics: 1, Adventuring: 7, Allure: 1, Artistry: 1, Block: 3, Bravery: 1, Brewing: 1, Diplomacy: 1, Dodge: 1, Engineering: 1, Exertion: 3, Focus: 2, Husbandry: 1, Insight: 1, Nature: 1, Perception: 5, Precision: 3, Sleight: 2, Society: 1, Stamina: 3, Stealth: 3, Toughness: 2
Specialisations
Axes: +2, Sight: +2, Single Handed Attacks: +1, Tracking: +6
Languages
Common
Abilities
Axe Master. Whenever Tahu "Ghost Walker" Grey Wolf uses Move or Jump action its next attack during that turn deals additional die of damage.
Dual-Wielder. Tahu "Ghost Walker" Grey Wolf is dual-wielding if it is holding 2 one handed weapons. Whenever Tahu "Ghost Walker" Grey Wolf is dual-wielding and fully hits an attack with one of its weapons, its next attack with the other on the same turn is done with advantage. If it uses ◆◆◆ or more on attacks with one of the weapons in a single turn it can make an attack with the other, costing no more than ◆ as a free action.
Earthwalker’s Endurance. Tahu "Ghost Walker" Grey Wolf ignores difficult terrain from rocks or sand and makes all checks against system stress with advantage.
Return to stone. For every completed 100 years Tahu "Ghost Walker" Grey Wolf gets +2 to block and -1 to DgC, slowly turning into stone. Effects that would petrify it age it for a 100 years instead. If that pushes Dwarf past natural life expectancy the dwarf is petrified and counts as dead from old age.
Actions
◆: Hunter's Mark. Tahu "Ghost Walker" Grey Wolf chooses a creature it can see within 15 m, fully focusing on it. For the next hour, until the marked creature dies or until Tahu "Ghost Walker" Grey Wolf marks a new creature, it gains advantage on any skill check to recall information about the marked creature or to find or track it. Tahu "Ghost Walker" Grey Wolf has advantage on all attack rolls against marked creature and disadvantage on all attack rolls against any other creature. Whenever Tahu "Ghost Walker" Grey Wolf deals damage to the marked creature it deals additional 3d4 damage. Whenever marked creature dies, Tahu "Ghost Walker" Grey Wolf can immediately transfer its hunter's mark to a new creature it can see within 15 m as a free action. Whenever Tahu "Ghost Walker" Grey Wolf uses move or reposition actions, if it can see the marked creature, it can also move 1 m directly towards marked creature as part of that action.
Equipment
4x Tomahawk
Level 0 Weapon, Axe
Coating: 1
Pickup Grip. If you are within melee range of where you threw this weapon and have a free hand, you can pick it up as a free action.
◆: Offhand Chop. Make one chop attack. Once per turn you can make this attack as a free action if you spend more than ◆◆◆ attacking with a different weapon while holding this one during this turn.
◆◆: Chop. Melee weapon attack. Exertion(STR) to hit. 2d6 + STR slashing damage.
◆◆◆: Throwing Strike. Thrown weapon attack. Distance: 10 m. Exertion(STR) to hit. 4d6 + STR slashing damage.
⮌⮌, Whenever a creature uses move or reposition action in your melee range: Hook Slash. Melee weapon attack. Exertion(STR) to hit. 2d6 + STR slashing damage. Creature must make Acrobatics(AGI) check equal to the damage taken or its move or reposition action fails.
1x Bowie Knife
Level 0 Weapon, Knife
Coating: 1
Bloodied Edge. If you are bloodied, your Bowie Knife attacks deal 1 additional die of damage.
◆: Cut. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI slashing damage.
◆: Pommel Strike. Melee weapon attack. Sleight(AGI) to hit. AGI bludgeoning damage. On full hit This creature's next attack during this turn against the same target gains one level of advantage.
◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.
◆◆◆: Gut Hook. Melee weapon attack. Sleight(AGI) to hit. 2d6 + AGI piercing damage. If the target is bloodied this attack deals additional ⨂d4 slashing damage where ⨂ is your AGI.