Small Humanoid, Sardar Sardar Clanrat, Assassin, Sardar Underempire, Level 7
HP: 60 (7d10)
DgC/BC: 26/12
Speed: Normal: 7
Initiative: 8
Carrying capacity: 10
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
7
STR
-1
VIT
2
CHA
-1
INT
2
WIS
2
Acrobatics: 2, Adventuring: 2, Block: 2, Bluff: 4, Brewing: 1, Crafting: 3, Dodge: 2, Engineering: 4, Exertion: 1, Focus: 2, Intimidation: 1, Medicine: 1, Perception: 1, Precision: 2, Research: 1, Sleight: 7, Stamina: 1, Stealth: 10
Axes: +1, Biotech Kit: +1, Daggers: +3, Engineers Kit: +1, Fabricators Kit: +1, Flanking: +2, Movement: 0, Operatives Kit: +1, Swords: +1
Common, Kant
Assassinate. Whenever Tess hits on an unarmed attack, attack with a one handed weapon or attack with a ranged weapon, if it has advantage on the attack, the attack deals additional 5d6 damage. Tess has advantage against creatures that haven't taken the turn in this combat yet. In addition, any full hit against the creature that is surprised counts as critical hit. Whenever Tess uses its assassinate feature on a surprised creature, it doubles the amount of assassinate feature damage dice rolled.
Blademaster. Whenever Tess hits the same creature with an Axe, Dagger or Sword twice in same turn it can immediately make an attack using same weapon costing no more than ◆ against a different target.
Master survivalist. Tess makes Adventuring checks with advantage.
Rat's Craft. Whenever Tess makes a check to craft it adds 1d4 to the roll.
Shadow Dice. Tess gains number of shadow dice equal to its Sleight. If it does not already have shadow dice, those dice become d4. It regains any spent Shadow dice at the end of its long rest.
◆: Steady Hand. Tess steadies its hand, granting itself an advantage on its next attack roll or Sleight check.
◆◆, 1 Shadow die: Shadow Run. Tess gets enveloped in shadows, immediately moving up to its full movement speed + the number rolled without provoking attacks of opportunity. While in its shadow run it can pass through the creatures but cannot end it movement in an occupied space. Whenever Tess passes through another creature it can make a melee attack that costs ◆ against that creature as part of its shadow run. If Tess attacks the same creature more than once during shadow walk it gains one level of disadvantage for every time it has already attacked it.
Level 0 Armour, Light Armour
Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.
10 min: Dress Or Undress. You dress or undress Leather Armour.