Age of Adventure

Assassinate

Hit dice: 10

Assassinate 1

Skills increase: Bluff: 1 Sleight: 1 Stealth: 1

Assassinate. Whenever This creature hits on an unarmed attack, attack with a one handed weapon or attack with a ranged weapon, if it has advantage on the attack, the attack deals additional 1d6 damage.

Assassinate 2

Skills increase: Focus: 1 Perception: 1 Precision: 1

Assassinate. Whenever This creature hits on an unarmed attack, attack with a one handed weapon or attack with a ranged weapon, if it has advantage on the attack, the attack deals additional 2d6 damage.

◆: Steady Hand. This creature steadies its hand, granting itself an advantage on its next attack roll or Sleight check.

Assassinate 3

Skills increase: Adventuring: 1 Bluff: 1 Stealth: 1

Assassinate. Whenever This creature hits on an unarmed attack, attack with a one handed weapon or attack with a ranged weapon, if it has advantage on the attack, the attack deals additional 3d6 damage. This creature has advantage against creatures that haven't taken the turn in this combat yet. In addition, any full hit against the creature that is surprised counts as critical hit.

◆: Steady Hand. This creature steadies its hand, granting itself an advantage on its next attack roll or Sleight check.

Assassinate 4

Trait increase: AGI: 1

Assassinate. Whenever This creature hits on an unarmed attack, attack with a one handed weapon or attack with a ranged weapon, if it has advantage on the attack, the attack deals additional 5d6 damage. This creature has advantage against creatures that haven't taken the turn in this combat yet. In addition, any full hit against the creature that is surprised counts as critical hit. Whenever This creature uses its assassinate feature on a surprised creature, it doubles the amount of assassinate feature damage dice rolled.

◆: Steady Hand. This creature steadies its hand, granting itself an advantage on its next attack roll or Sleight check.