Age of Adventure

Camouflage

Hit dice: 8

Camouflage 1

Skills increase: Bluff: 1 Perception: 1 Stealth: 1

Camouflage. If This creature has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again.

Camouflage 2

Skills increase: Dodge: 1 Resilience: 1 Sleight: 1

Camouflage. If This creature has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again. During that time This creature also does not need cover in order to hide.

Camouflage 3

Skills increase: Bluff: 1 Nature: 1 Stealth: 1

Camouflage. If This creature has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again. During that time This creature also does not need cover in order to hide and can add its Bluff modifier to all Stealth checks. .

Camouflage 4

Trait increase: AGI: 1

Camouflage. If This creature has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again. During that time This creature also does not need cover in order to hide and can add its Bluff modifier to all Stealth checks. . If This creature has not moved during its previous turn it can use hide as free action at the beginning of its turn.