Age of Adventure

Dire

Hit dice: 8

Dire 1

Skills increase: Acrobatics: 1 Dodge: 1 Stamina: 1

Dire. While This creature is bloodied all its movement speeds are increased by 1 m

Dire 2

Skills increase: Block: 1 Life Force: 1 Medicine: 1

Dire. While This creature is bloodied all its movement speeds are increased by 1 m and if it receives healing from any source it receives the maximum amount of HP.

Dire 3

Skills increase: Exertion: 1 Intimidation: 1 Sleight: 1

Dire. This creature's melee attacks deal additional die of damage of the type they are already dealing. While This creature is bloodied all its movement speeds are increased by 1 m, has advantage on all melee attacks and if it receives healing from any source it receives the maximum amount of HP.

Dire 4

Trait increase: VIT: 1

Dire. This creature's melee attacks deal additional die of damage of the type they are already dealing. While This creature is bloodied all its movement speeds are increased by 1 m, has advantage on all melee attacks and if it receives healing from any source it receives the maximum amount of HP. Whenever This creature gains bloodied condition it can immediately make melee attack that costs no more than ◆◆◆.