Hit dice: 8
Skills increase: Focus: 1 Sleight: 1 Stealth: 1
Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while stealthing.
Skills increase: Diplomacy: 1 Perception: 1 Research: 1
Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while stealthing. This creature has advantage on all checks to notice and disarm traps and to unlock locking mechanisms.
Skills increase: Dodge: 1 Sleight: 1 Stealth: 1
Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while stealthing. This creature has advantage on all checks to notice and disarm traps and to unlock locking mechanisms.
Trait increase: WIS: 1
Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while stealthing. This creature has advantage on all checks to notice and disarm traps and to unlock locking mechanisms.