Age of Adventure

Infiltrator

Hit dice: 8

Infiltrator 1

Requirements: AGI: 1

Skills increase: Focus: 1 Sleight: 1 Stealth: 1

Specialisations increase: Operatives Tools: 1

Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while hidden.

Infiltrator 2

Skills increase: Diplomacy: 1 Perception: 1 Research: 1

Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while hidden. This creature has advantage on all checks to notice and disarm traps and to unlock locking mechanisms.

Infiltrator 3

Requirements: Creature level: 6

Skills increase: Dodge: 1 Sleight: 1 Stealth: 1

Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while hidden. This creature has advantage on all checks to notice and disarm traps and to unlock locking mechanisms. This creature is invisible while in darkness.

Infiltrator 4

Trait increase: WIS: 1

Infiltrator. This creature gets climbing speed equal to its walking speed. It can move at full speed while hidden. This creature has advantage on all checks to notice and disarm traps and to unlock locking mechanisms. This creature is invisible while in darkness. Unarmed attacks and weapon attacks do not break your hiding.