Hit dice: 12
Requirements: INT: 1
Skills increase: Dodge: 1 Focus: 1 Society: 1
Specialisations increase: Dodge Class: 1
Intelligent Defence. This creature uses its INT instead of AGI when calculating Dodge Class.
Skills increase: Exertion: 1 Research: 1 Toughness: 1
Intelligent Defence. This creature uses its INT instead of AGI when calculating Dodge Class.
⮌, Whenever This creature would take damage: Reactive Defence. This creature makes Dodge(INT) check equal to half of the damage it would take. On success it takes half as much damage instead. On complete success it takes no damage.
Requirements: Creature level: 6
Skills increase: Dodge: 1 Medicine: 1 Psionics: 1
Specialisations increase: Dodge Class: 1
Intelligent Defence. This creature uses its INT instead of AGI when calculating Dodge Class. This creature has shielding equal to 4 times its INT. It regains lost shielding at the end of every rest.
⮌, Whenever This creature would take damage: Reactive Defence. This creature makes Dodge(INT) check equal to half of the damage it would take. On success it takes half as much damage instead. On complete success it takes no damage.
Trait increase: INT: 1
Intelligent Defence. This creature uses its INT instead of AGI when calculating Dodge Class. This creature has shielding equal to 4 times its INT. It regains lost shielding at the end of every rest. Once per turn, whenever an attack misses This creature it can move up to its INT m without provoking reactions from the creature that attacked it.
⮌, Whenever This creature would take damage: Reactive Defence. This creature makes Dodge(INT) check equal to half of the damage it would take. On success it takes half as much damage instead. On complete success it takes no damage.