Hit dice: 8
Skills increase: Bravery: 1 Diplomacy: 1 Society: 1
Specialisations increase: Checks Against Fear: 1
Pack Tactics. Whenever This Creature is forced to make a skill check it adds 1 to the check for each ally it has in 3 m, to the maximum of 5 allies.
Skills increase: Exertion: 1 Precision: 1 Sleight: 1
Pack Tactics. Whenever This Creature is forced to make a skill check it adds 2 to the check for each ally it has in 3 m, to the maximum of 5 allies. Whenever This Creature makes a melee attack it gains flanking bonus from all allies in melee range of the target, to the maximum of 5 allies. Advantages from those flanking bonuses stack.
Requirements: Creature level: 6
Skills increase: Brewing: 1 Life Force: 1 Medicine: 1
Specialisations increase: Checks Against Fear: 1
Pack Tactics. Whenever This Creature is forced to make a skill check it adds 3 to the check for each ally it has in 3 m, to the maximum of 5 allies. Whenever This Creature makes a melee attack it gains flanking bonus from all allies in melee range of the target, to the maximum of 5 allies. Advantages from those flanking bonuses stack. Whenever This Creature regains life, it regains 3 additional HP for every ally it has in 3 m, to the maximum of 5 allies. Whenever This Creature finishes long rest it regains one additional hit die for every ally that took the long rest with it.
Trait increase: CHA: 1
Pack Tactics. Whenever This Creature is forced to make a skill check it adds 4 to the check for each ally it has in 3 m, to the maximum of 5 allies. Whenever This Creature makes a melee attack it gains flanking bonus from all allies in melee range of the target, to the maximum of 5 allies. Advantages from those flanking bonuses stack. Whenever This Creature regains life, it regains 4 additional HP for every ally it has in 3 m, to the maximum of 5 allies. Whenever This Creature finishes long rest it regains one additional hit die for every ally that took the long rest with it. If This Creature has an ally in melee range at the beginning of its turn it gains one additional ◆ for that turn.