Age of Adventure

Paladin

Hit dice: 12

Paladin 1

Skills increase: Bravery: 1 Focus: 1 Religion: 1

Paladin. This creature gains permanent 2 m aura that manifests as divine glow to those it affects but is invisible otherwise and does not light up the space. Creatures of choice that are within this aura can add +2 to all Bravery and Focus checks. The effects of paladin auras from different sources do not stack. You are immune to effects of Paladin auras other than your own.

Paladin 2

Skills increase: Block: 1 Focus: 1 Insight: 1

Paladin. This creature gains permanent 3 m aura that manifests as divine glow to those it affects but is invisible otherwise and does not light up the space. Creatures of choice that are within this aura can add +4 to all Block, Dodge, Bravery and Focus checks. The effects of paladin auras from different sources do not stack. You are immune to effects of Paladin auras other than your own.

Paladin 3

Skills increase: Dodge: 1 Focus: 1 Perception: 1

Paladin. This creature gains permanent 4 m aura that manifests as divine glow to those it affects but is invisible otherwise and does not light up the space. Creatures of choice that are within this aura can add +6 to all Block, Dodge, Perception, Focus, Bravery and Focus checks. Chosen creatures also cannot be surprised. The effects of paladin auras from different sources do not stack. You are immune to effects of Paladin auras other than your own.

Paladin 4

Trait increase: CHA: 1

Paladin. This creature gains permanent 5 m aura that manifests as divine glow to those it affects but is invisible otherwise and does not light up the space. Creatures of choice that are within this aura can add +8 to all to hit rolls and to all Block, Dodge, Perception, Focus, Bravery and Focus checks. Chosen creatures also cannot be surprised. The effects of paladin auras from different sources do not stack. You are immune to effects of Paladin auras other than your own.