Age of Adventure

Religious Zaelot

Hit dice: 6

Religious Zaelot 1

Skills increase: Bravery: 1 History: 1 Religion: 1

Shaman. This creature gains 4 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nautre. This creature can use at most 1 DP at once to power nature spells of the chosen circle. This creature's spellcasting attack modifier equals its Religion(VIT) check and its spellcasting difficulty class equals 8 + its Religion(VIT). When This creature takes this feature, it selects a number of nature spells of the chosen circle equal to its Religion. It has working knowledge of complicated formulas required to cast those spells. If This creature spends 1 hour in prayer and meditation as part of its short rest it can add or exchange one of its spells with another from the chosen domains. The number of prepared spells can never exceed its Religion modifier

⨂ DP, ◆: Divine Smite. This creature's next weapon attack within 1 minute deals additional ⨂d8 divine damage where ⨂ is a number of DP equal or less than number of DP you can use to cast spells.

Religious Zaelot 2

Skills increase: Exertion: 1 Focus: 1 Society: 1

Revealing Smite. Whenever This creature uses smite it can spend 1 DP to deal additional 1d6 radiant damage. If it does, each target creature must make Resilience(VIT) check against This creature's spell difficulty. On failure all invisibility effects on a creature are suppressed for 1 minute and the creature gains double disadvantage on all stealth checks. Creatures can repeat skill check at the end of each of their turns, ending suppression on success.

Shaman. This creature gains 8 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nautre. This creature can use at most 1 DP at once to power nature spells of the chosen circle. This creature's spellcasting attack modifier equals its Religion(VIT) check and its spellcasting difficulty class equals 8 + its Religion(VIT). When This creature takes this feature, it selects a number of nature spells of the chosen circle equal to its Religion. It has working knowledge of complicated formulas required to cast those spells. If This creature spends 1 hour in prayer and meditation as part of its short rest it can add or exchange one of its spells with another from the chosen domains. The number of prepared spells can never exceed its Religion modifier

◆, ⨂ DP: Divine Smite. This creature's next weapon attack within 1 minute deals additional ⨂d8 divine damage where ⨂ is a number of DP equal or less than number of DP you can use to cast spells.

Religious Zaelot 3

Skills increase: Focus: 1 Nature: 1 Religion: 1

Revealing Smite. Whenever This creature uses smite it can spend 1 DP to deal additional 1d6 radiant damage. If it does, each target creature must make Resilience(VIT) check against This creature's spell difficulty. On failure all invisibility effects on a creature are suppressed for 1 minute and the creature gains double disadvantage on all stealth checks. Creatures can repeat skill check at the end of each of their turns, ending suppression on success.

Shaman. This creature gains 12 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nautre. This creature can use at most 1 DP at once to power nature spells of the chosen circle. This creature's spellcasting attack modifier equals its Religion(VIT) check and its spellcasting difficulty class equals 8 + its Religion(VIT). When This creature takes this feature, it selects a number of nature spells of the chosen circle equal to its Religion. It has working knowledge of complicated formulas required to cast those spells. If This creature spends 1 hour in prayer and meditation as part of its short rest it can add or exchange one of its spells with another from the chosen domains. The number of prepared spells can never exceed its Religion modifier

Tunderous Smite. Whenever This creature uses smite it can spend 1 DP to deal additional 1d6 thunder damage. If it does, each target creature must make Toughness(STR) check against This creature's spell difficulty. On a failure the creature is thrown 2 m from This creature and knocked prone. Target has advatage on this check for each size category it is bigger than This creature

⨂ DP, ◆: Divine Smite. This creature's next weapon attack within 1 minute deals additional ⨂d8 divine damage where ⨂ is a number of DP equal or less than number of DP you can use to cast spells.

Religious Zaelot 4

Trait increase: VIT: 1

Blinding Smite. Whenever This creature uses smite it can spend 1 DP to deal additional 1d6 radiant damage. If it does, each target creature must make Toughness(VIT) check against This creature's spell difficulty. On a failure the creature is blinded for 1 minute. A creature can repeat a saving throw at the end of each of its turns, ending the effect on success.

Revealing Smite. Whenever This creature uses smite it can spend 1 DP to deal additional 1d6 radiant damage. If it does, each target creature must make Resilience(VIT) check against This creature's spell difficulty. On failure all invisibility effects on a creature are suppressed for 1 minute and the creature gains double disadvantage on all stealth checks. Creatures can repeat skill check at the end of each of their turns, ending suppression on success.

Shaman. This creature gains 16 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nautre. This creature can use at most 1 DP at once to power nature spells of the chosen circle. This creature's spellcasting attack modifier equals its Religion(VIT) check and its spellcasting difficulty class equals 8 + its Religion(VIT). When This creature takes this feature, it selects a number of nature spells of the chosen circle equal to its Religion. It has working knowledge of complicated formulas required to cast those spells. If This creature spends 1 hour in prayer and meditation as part of its short rest it can add or exchange one of its spells with another from the chosen domains. The number of prepared spells can never exceed its Religion modifier

Tunderous Smite. Whenever This creature uses smite it can spend 1 DP to deal additional 1d6 thunder damage. If it does, each target creature must make Toughness(STR) check against This creature's spell difficulty. On a failure the creature is thrown 2 m from This creature and knocked prone. Target has advatage on this check for each size category it is bigger than This creature

⨂ DP, ◆: Divine Smite. This creature's next weapon attack within 1 minute deals additional ⨂d8 divine damage where ⨂ is a number of DP equal or less than number of DP you can use to cast spells.