Age of Adventure

Direwolf Alpha

Large Beast, Canine Direwolf, Pack Hunter, Forest Beast, Level 10

HP: 108 (7d8, 3d10)

DgC/BC: 13/9

Speed: Normal: 11

Initiative: 7

Carrying capacity: 16

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

1

STR

3

VIT

3

CHA

-1

INT

-3

WIS

3

Skills

Acrobatics: 1, Adventuring: 5, Block: 3, Bravery: 2, Diplomacy: 3, Dodge: 1, Exertion: 10, Intimidation: 4, Life Force: 2, Medicine: 1, Nature: 1, Perception: 6, Precision: 1, Resilience: 2, Sleight: 1, Society: 1, Stamina: 3, Stealth: 5

Specialisations

Flanking: +1, Movement: +4, Oration: +1, Smell: +1, Tracking: +1, Unarmed Attacks: +6

Languages

Bestial

Abilities

Dire. Direwolf Alpha's melee attacks deal additional die of damage of the type they are already dealing. While Direwolf Alpha is bloodied all its movement speeds are increased by 1 m, has advantage on all melee attacks and if it receives healing from any source it receives the maximum amount of HP. Whenever Direwolf Alpha gains bloodied condition it can immediately make melee attack that costs no more than ◆◆◆.

Direwolf's Cunning. Direwolf Alpha's stealth checks are not impacted by its size. It has advantage on perception checks to detect creatures.

Scout. Stealth and tracking do not reduce Direwolf Alpha's movement speed. Direwolf Alpha adds 1d6 to all checks to track creatures and read footprints. Direwolf Alpha requires half of the daily food and water. Direwolf Alpha gains one level of advantage on all checks to extend travel time.

Track by Smell. Whenever Direwolf Alpha makes perception check or a check to find and track a creature that relies on smell it does so with advantage.

Warchief. Whenever Direwolf Alpha uses its move action, it selects one creature within 5 m that can hear it. That creature can immediately move up to its movement speed.

Actions

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. This attack deals additional die of damage if target is smaller than Direwolf Alpha. Whenever Direwolf Alpha fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way Direwolf Alpha automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. Direwolf Alpha can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against Direwolf Alpha's Exertion(STR). On success grapple ends.