Age of Adventure

Direwolf Alpha

Large Beast, Canine Direwolf, Forest Predator, Forest Beast, Level 10

HP:

108

(7d8
3d10)

DgC/BC:

12/16

Speed:

Normal: 10

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

1

STR

3

VIT

3

CHA

-1

INT

-3

WIS

3

Skills

Acrobatics: 1, Adventuring: 7, Block: 3, Bravery: 2, Diplomacy: 1, Dodge: 1, Exertion: 10, Intimidation: 4, Life Force: 2, Medicine: 1, Navigation: 1, Perception: 4, Precision: 1, Resilience: 2, Sleight: 1, Society: 1, Stamina: 3, Stealth: 7

Specialisations

Movement: +3, Smell: +3, Unarmed Attacks: +6

Languages

Bestial

Abilities

Dire. This creature's melee attacks deal additional die of damage of the type they are already dealing. While This creature is bloodied all its movement speeds are increased by 1 m, has advantage on all melee attacks and if it receives healing from any source it receives the maximum amount of HP. Whenever This creature gains bloodied condition it can immediately make melee attack that costs no more than ◆◆◆.

Direwolf's Cunning. This creature's stealth checks are not impacted by its size. It has advantage on perception checks to detect creatures.

Hard to Hide. This creature has disadvantage on stealth checks.

Scout. Stealth and tracking do not reduce This creature's movement speed. This creature requires half of the daily food and water and only needs to sleep 4 hours. Long rest still takes full 8 hours to finish.

Track by Smell. Whenever This creature makes perception check or a check to find and track a creature that relies on smell it does so with advantage.

Warchief. Whenever This creature uses its move action, it selects one creature within 5 m that can hear it. That creature can immediately move up to its movement speed.

Actions

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. This attack deals additional die of damage if target is smaller than This creature. Whenever This creature fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way This creature automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. This creature can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against This creature's Exertion(STR). On success grapple ends.