Age of Adventure

Draugr Militia

Medium Humanoid/Undead, Human Draugr, Militia, Undead Armies, Level 3

HP: 59 (2d10, 1d12)

DgC/BC: 6/25

Speed: Normal: 6

Initiative: 0

Carrying capacity: 17

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

-1

STR

6

VIT

4

CHA

-1

INT

-1

WIS

1

Skills

Allure: 1, Block: 12, Bravery: 1, Diplomacy: 2, Exertion: 3, Focus: 2, Insight: 1, Intimidation: 2, Life Force: 5, Perception: 1, Resilience: 4, Sleight: 2, Society: 2, Stamina: 1, Stealth: 2, Toughness: 4

Specialisations

Block Class: +1, Checks Against Stress: +2, Dodge Class: -2, Halberds: +1, Pikes: +3, Staffs: +1, Swords: +2

Languages

Common, Necron

Abilities

Draugr Resilience. Draugr Militia is immune to cold damage and has advantage on all checks against system stress.

Polemaster. Whenever Draugr Militia hits with a staff, pike or a halberd it can immediately move 1 m without provoking reactions from the target.

Tough. Once per long rest, when Draugr Militia drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.

Equipment

1x Chainmail

Level 0 Armour, Medium Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 19 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Chainmail.

1x Targe

Level 0 Weapon, Shield

Create opening. Whenever a melee attack misses This creature while it is using this shield it can immediately use ⮌ to make one shield bash attack.

◆◆: Shield Bash. Melee weapon attack. Exertion(STR) to hit, 1d6 + STR bludgeoning damage

, whenever This creature is declared target of melee attack: Counter Bash. Melee weapon attack. Make shield bash attack with disadvantage against the attacker. On full hit, the target makes their attack with disadvantage.

1x Spear

Level 0 Weapon, Pike

Coating: 1

Keep at Distance. Whenever This creature completely hits with this weapon it can immediately move to the limits of its reach with this weapon directly away from the target without provoking reactions from it.

◆: Shaft Strike. Melee weapon attack. Exertion(STR) to hit. STR bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.

◆◆: Thrust. Melee weapon attack. Reach: 1 m. Exertion(STR) to hit. 1d8 + STR piercing damage.

◆◆◆: Power Thrust. Two-handed melee weapon attack. Reach: 1 m. Exertion(STR) to hit. 3d8 + STR piercing damage.

, Whenever a creature enters This creature's reach: Brace. Melee weapon attack. Reach: 1 m. Exertion(STR) to hit. 1d6 + STR piercing damage.