Age of Adventure

Alaric's Mage Armour

Arcane/Abjuration, Arcane/Alteration

Costs: ◆◆◆, ⨂ DP

Durations: 1 hour, focus

Components: sign, verbal

When you cast: Target creature that This creature can touch gains +2⨂ to their BC. If ⨂ is 4 or more that creature also gains resistance to all physical damage for the duration.

While caster is focusing on the spell, it gains the following actions:

◆◆: Arcane Blast. Maintains focus. Creatures in melee range of the creature wearing This creature's mage armour must make Arcana(AGI) check or take ⨂d4 + caster's spellcasting ability arcane damage.

◆◆: Full Blowout. Creatures in 2 m of the creature wearing This creature's mage armour must make Arcana(AGI) check or take ⨂d10 + caster's spellcasting ability arcane damage, half as much on success. Creatures that took full damage are knocked prone. The spell then ends.

While caster is focusing on the spell, it gains the following reactions:

⮌, whenever a creature wearing This creature's mage armour is declared target of attack: Arcane Flash. Triggered attack is made with disadvantage.

Spell release: If This creature loses focus before the end of the spell's duration the creature wearing the armour and creatures in 2 m of it must make Arcana(AGI) check or take ⨂d10 + caster's spellcasting ability arcane damage, half as much on success.