Age of Adventure

Aurora’s Healing Orb

Arcane/Abjuration, Arcane/Alteration, Divine/Dream, Divine/Light, Divine/Protection, Nature/Alara, Nature/Furna

Costs: ◆◆, ⨂ DP

Durations: 1 min, focus

Components: sign, verbal

When you cast: This creature conjures a softly glowing orb of healing essence. The orb floats gently beside and follows the caster, always occupying the same space as them. It contains 3⨂ charges.

While caster is focusing on the spell, it gains the following actions:

◆, 1 charge: Enhanced Blessing. Maintains focus. The next time you use Vital Touch or Vital Wave, roll an additional respective die and you may reroll ⨂ dice.

◆◆, 1 charge: Vital Touch. Maintains focus. Melee spell. Use the healing essence on a target in melee range. The target regains ⨂d8 + the caster's spellcasting ability hit points.

◆◆, 1 charge: Vital Wave. Maintains focus. Spell attack. Range: 10 m. Send the healing essence to a target. The target regains ⨂d4 + the caster's spellcasting ability hit points.

◆◆◆, 1 DP: Replenishing Essence. Maintains focus. Recharge 3⨂ charges. Charges can exceed the initial maximum.

Focus loss penalty: The orb explodes, dealing 1d10 force damage to all creatures within 3m. If there are any remaining charges, it heals all creatures within 1m for ⨂d4 per remaining charge.

Spell release: The orb disappears. If it has remaining charges, it spills all the remaining healing essence onto the caster, healing ⨂d4 per remaining charge.