Arcane/Translocation
Costs: ◆, ⨂ DP
Targets: single object the caster can see, 10 m
Durations: ⨂ min, focus
Components: sign
When you cast: This creature extends their astral self to start manipulating objects.
While caster is focusing on the spell, it gains the following actions:
◆: Change Object. Maintains focus. This creature changes the object that they target with this spell.
◆: Manipulate Object. Maintains focus. This creature manipulates object in a way that requires no check, such as opening unlocked doors.
◆: Move Object. Maintains focus. This creature moves object no more than 5⨂ Kg for up to their spell ability, keeping it in range. If the object is being worn or carried by a creature, that creature can make a Exertion(STR) check against the caster's spell difficulty to to keep control of the object and immediately end the spell.
◆: Slam. Maintains focus. Melee spell attack. ⨂d6 + caster's spellcasting ability bludgeoning damage.
While caster is focusing on the spell, it gains the following reactions:
⮌, whenever a creature in range becomes target of ranged or thrown attack using projectile no heavier than 5⨂ Kg: Catch Bullet. This creature makes a spell attack against the attack roll of the attacker. On success they drop the item they are currently holding using this spell and take control of the projectile in melee range of original target. The attack is treated as completely missing the target. If the caster is targeting a weapon, they can perform attacks with that weapon replacing AGI or STR with their spellcasting ability. If they do, this counts as maintaining focus on this spell. If the weapon is being worn or carried by a creature, that creature can make a Exertion(STR) check against the caster's spell difficulty to keep control of the weapon and immediately end the spell, before an attack happens.
Focus loss penalty: If focus is lost, the object under the effect of the spell flies into a random direction. Roll a 1d4 to determine the direction: 1 - north, 2 - east, 3 - south, 4 - west. The object flies ⨂ m or until it hits a wall or creature. Whatever is in the way of the flying object must make a Dodge(AGI) check against the caster's spell difficulty or suffer ⨂d6 + caster's spellcasting ability bludgeoning damage, or if the object was a weapon, that weapon's damage of an attack that costs no more than ◆.