Confused
At the beginning of confused creature's turn that creature rolls 1d6. * On 1, creature is paralysed for that turn. * On 2 creature immediately makes Move action to move its full speed in a random direction, spending action points as normal. * On 3 creature immediately tries to attack the creature closest to it or one of them if tied. * On 4 the creature is knocked prone and cannot stand up until the end of its turn. * On 5 creature's attacks grant opportunity attacks to all creatures that have it in their melee range. * On 6 the creature acts as normal.