Aardvark
Medium Beast, Burrowclaw Grubseeker, Insectivore, Jungle Beast, Level 2
HP: 22 (2d10)
DgC/BC: 16/6
Speed: Burrow: 3, Normal: 6
Initiative: 7
Carrying capacity: 15
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
3
STR
3
VIT
1
CHA
-1
INT
-2
WIS
0
Skills
Allure: 1, Bravery: 1, Diplomacy: 1, Exertion: 3, Focus: 4, Insight: 1, Intimidation: 1, Life Force: 1, Nature: 3, Perception: 4, Precision: 2, Resilience: 2, Sleight: 1, Society: 1, Stamina: 2, Stealth: 3, Toughness: 2
Specialisations
Checks Against Poison: +1, Hearing: +2, Regeneration: +2, Smell: +2, Unarmed Attacks: +1
Languages
Bestial
Abilities
Burrower. Aardvark has tremorsense out to 3 m and dark vision out to 6 m.
Tunneltongue. Aardvark has advantage on all checks that require smell and has advantage on all attacks against insects and spiders.
Actions
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On critical hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.