Large Beast, Crocodilian Alligator, Ambush Predator, Swamp Beast, Level 6
HP: 73 (1d8, 4d10, 1d12)
DgC/BC: 12/17
Speed: Normal: 5, Swim: 9
Initiative: 4
Carrying capacity: 16
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
1
STR
4
VIT
2
CHA
-2
INT
-2
WIS
2
Block: 6, Bluff: 2, Bravery: 1, Exertion: 7, Intimidation: 3, Life Force: 3, Perception: 2, Precision: 2, Resilience: 5, Stamina: 2, Stealth: 7, Toughness: 3
Block Class: +1, Hearing: +2, Hold Breath: +2, Initiative: +1, Movement: +1, Unarmed Attacks: +5
Bestial
Camouflage. If Alligator has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again.
Lurker Below. While in water Alligator has an advantage on all stealth checks and ignores difficult terrain caused by mud or foliage.
Natural Armour. Alligator counts as armoured.
Surface Ambush. Whenever Alligator attacks surprised creature it rolls double the amount of damage dice.
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR piercing damage. This attack deals additional die of damage if target is smaller than Alligator. Whenever Alligator fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way Alligator automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. Alligator can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against Alligator's Exertion(STR). On success grapple ends.
◆◆◆: Tail. Melee unarmed attack, Reach +2 m. All creatures in half circle within range. Exertion(STR) to hit. 1d8 + STR bludgeoning damage.